/* ------------------------------------------------------------------------------- Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ---------------------------------------------------------------------------------- Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com ------------------------------------------------------------------------------- */ /* marker */ #ifndef GAME_WOLFET_H #define GAME_WOLFET_H /* ------------------------------------------------------------------------------- content and surface flags ------------------------------------------------------------------------------- */ /* this file must be included *after* game_wolf.h because it shares defines! */ #define W_SURF_SPLASH 0x00000040 /* enemy territory water splash surface */ #define W_SURF_LANDMINE 0x80000000 /* enemy territory 'landminable' surface */ /* ------------------------------------------------------------------------------- game_t struct ------------------------------------------------------------------------------- */ { "et", /* -game x */ "etmain", /* default base game data dir */ ".etwolf", /* unix home sub-dir */ "et", /* magic path word */ "scripts", /* shader directory */ 1024, /* max lightmapped surface verts */ 1024, /* max surface verts */ 6144, /* max surface indexes */ qfalse, /* flares */ "flareshader", /* default flare shader */ qtrue, /* wolf lighting model? */ 128, /* lightmap width/height */ 1.0f, /* lightmap gamma */ 1.0f, /* lightmap compensate */ "IBSP", /* bsp file prefix */ 47, /* bsp file version */ qfalse, /* cod-style lump len/ofs order */ LoadIBSPFile, /* bsp load function */ WriteIBSPFile, /* bsp write function */ { /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */ /* default */ { "default", W_CONT_SOLID, -1, 0, -1, C_SOLID, -1 }, /* ydnar */ { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 }, { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 }, { "skip", 0, 0, 0, 0, C_SKIP, 0 }, /* compiler */ { "origin", W_CONT_ORIGIN, W_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID }, { "areaportal", W_CONT_AREAPORTAL, W_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID }, { "trans", W_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 }, { "detail", W_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 }, { "structural", W_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 }, { "hint", 0, 0, W_SURF_HINT, 0, C_HINT, 0 }, { "nodraw", 0, 0, W_SURF_NODRAW, 0, C_NODRAW, 0 }, { "alphashadow", 0, 0, W_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 }, { "lightfilter", 0, 0, W_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 }, { "nolightmap", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, { "pointlight", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, /* game */ { "nonsolid", 0, W_CONT_SOLID, W_SURF_NONSOLID, 0, 0, C_SOLID }, { "trigger", W_CONT_TRIGGER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, { "water", W_CONT_WATER, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, { "slag", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, { "lava", W_CONT_LAVA, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, { "playerclip", W_CONT_PLAYERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, { "monsterclip", W_CONT_MONSTERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, { "clipmissile", W_CONT_MISSILECLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, { "clipshot", W_CONT_CLIPSHOT, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, { "nodrop", W_CONT_NODROP, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, { "clusterportal", W_CONT_CLUSTERPORTAL, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, { "donotenter", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, { "nonotenterlarge",W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, { "fog", W_CONT_FOG, W_CONT_SOLID, 0, 0, C_FOG, C_SOLID }, { "sky", 0, 0, W_SURF_SKY, 0, C_SKY, 0 }, { "slick", 0, 0, W_SURF_SLICK, 0, 0, 0 }, { "noimpact", 0, 0, W_SURF_NOIMPACT, 0, 0, 0 }, { "nomarks", 0, 0, W_SURF_NOMARKS, 0, C_NOMARKS, 0 }, { "ladder", 0, 0, W_SURF_LADDER, 0, 0, 0 }, { "nodamage", 0, 0, W_SURF_NODAMAGE, 0, 0, 0 }, { "nosteps", 0, 0, W_SURF_NOSTEPS, 0, 0, 0 }, { "nodlight", 0, 0, W_SURF_NODLIGHT, 0, 0, 0 }, /* wolf et landmine-able surface */ { "landmine", 0, 0, W_SURF_LANDMINE, 0, 0, 0 }, /* materials */ { "metal", 0, 0, W_SURF_METAL, 0, 0, 0 }, { "metalsteps", 0, 0, W_SURF_METAL, 0, 0, 0 }, { "glass", 0, 0, W_SURF_GLASS, 0, 0, 0 }, { "splash", 0, 0, W_SURF_SPLASH, 0, 0, 0 }, { "woodsteps", 0, 0, W_SURF_WOOD, 0, 0, 0 }, { "grasssteps", 0, 0, W_SURF_GRASS, 0, 0, 0 }, { "gravelsteps", 0, 0, W_SURF_GRAVEL, 0, 0, 0 }, { "rubble", 0, 0, W_SURF_RUBBLE, 0, 0, 0 }, { "carpetsteps", 0, 0, W_SURF_CARPET, 0, 0, 0 }, { "snowsteps", 0, 0, W_SURF_SNOW, 0, 0, 0 }, { "roofsteps", 0, 0, W_SURF_ROOF, 0, 0, 0 }, /* ai */ { "ai_nosight", W_CONT_AI_NOSIGHT, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, /* ydnar: experimental until bits are confirmed! */ { "ai_nopass", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, { "ai_nopasslarge", W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, /* sliding bodies */ { "monsterslick", 0, 0, W_SURF_MONSTERSLICK, 0, C_TRANSLUCENT, 0 }, { "monsterslicknorth", 0, 0, W_SURF_MONSLICK_N, 0, C_TRANSLUCENT, 0 }, { "monsterslickeast", 0, 0, W_SURF_MONSLICK_E, 0, C_TRANSLUCENT, 0 }, { "monsterslicksouth", 0, 0, W_SURF_MONSLICK_S, 0, C_TRANSLUCENT, 0 }, { "monsterslickwest", 0, 0, W_SURF_MONSLICK_W, 0, C_TRANSLUCENT, 0 }, /* null */ { NULL, 0, 0, 0, 0, 0, 0 } } } /* end marker */ #endif