and dirty workaround to problems in libs/picomodel/pm_obj.c which
passes files that aren't Wavefront ASCII.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@491 8a3a26a2-13c4-0310-b231-cf6edde360e5
ever since certain updates in that distribution. This fixes the q3map2 crash,
but no more optimizations.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@486 8a3a26a2-13c4-0310-b231-cf6edde360e5
copied from "-scale" and was incorrect. Thanks to Ensiform from ioquake3 IRC
room for reporting this bug.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@482 8a3a26a2-13c4-0310-b231-cf6edde360e5
- Added plugins/imagehl to list of modules built (both Windows and Linux).
Not really sure what this does, but it's the only module (as defined by
stuff in plugins/ or contrib/) that exists and isn't currently part of the
build.
- The code to disable desktop composition in Windows has been moved from start
of main() to an option in Preferences. The pref reads as follows:
"NVIDIA/Aero bug - disable Windows composition". It is enabled by default.
- Color themes controlled by "Misc" -> "Colors" -> "Themes" options are now
saved as soon as you select them. The color theme is no longer clobbered
when opening Preferences.
- The ATI broken driver (bug #802) pref has been reworded since it applies to
Intel cards as well. Before:
"ATI cards with broken drivers - bug #802". After:
"ATI and Intel cards w/ buggy drivers (disappearing polygons)".
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@479 8a3a26a2-13c4-0310-b231-cf6edde360e5
Problem was that the compile flags were overly aggressive and caused segfaults.
They included: -O3 -Winline -ffast-math -fno-unsafe-math-optimizations
-fno-strict-aliasing
Changed to: -O2 -fno-strict-aliasing
From my experience, -O3 is usually a bad idea.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@476 8a3a26a2-13c4-0310-b231-cf6edde360e5
Fixing plugins on both Linux and Windows. It's consistent now.
Fixing gl font on Windows.
Mostly, added lots of plugins.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@474 8a3a26a2-13c4-0310-b231-cf6edde360e5
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
I didn't realize they were so broken.
The fix is safe and should not break plugins or anything else.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@437 8a3a26a2-13c4-0310-b231-cf6edde360e5
"Default texture scale:". (Preferences are game specific by the way.)
The default value for this preference is specific to a game, but most
of the time it's 0.5. This field allows the user to override that default.
This is a feature that was specifically requrested by someone who wants to
try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps).
It's already a feature in NetRadiant.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@436 8a3a26a2-13c4-0310-b231-cf6edde360e5
to reduce the size of Windows Radiant builds by a factor of 2. JAPack
can still be used, but must either be installed manually after a build
is made, or it must be explicitly downloaded before the build.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@435 8a3a26a2-13c4-0310-b231-cf6edde360e5
This is more convenient than using custinfoparms.txt. TTI (from the
Reaction team) game these to me.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@434 8a3a26a2-13c4-0310-b231-cf6edde360e5
Otherwise, "hall of mirrors" effect takes place in the OpenGL viewports.
This fix is a real hack. It's actually borrowed from other Radiants such
as NetRadiant. I'd like to fix the underlying issue someday so that Aero
can be used with Radiant.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@433 8a3a26a2-13c4-0310-b231-cf6edde360e5
only adding path if it's not already added (remove duplicates).
It's cleaner this way.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
version of code in VectorNormalize() is used. Yes, I put the old code back
in there, and it's active if MATHLIB_VECTOR_NORMALIZE_PRECISION_FIX is 0.
Right now it's 1, so the fixed code is active. I need this quick way to
test regression tests.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@424 8a3a26a2-13c4-0310-b231-cf6edde360e5
for the stack and/or static memory for holding arrays of structures.
MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase).
MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase).
MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase).
This is pertaining to q3map2 only.
There is a real-world case where increasing these constants is needed.
That case is when compiling Icy World for Urban Terror.
Besides that, increasing these does not hurt anything (other than requiring
more memory).
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
in q3map2.h: EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES,
EXPERIMENTAL_SNAP_NORMAL_FIX, and EXPERIMENTAL_SNAP_PLANE_FIX. These are all
set to 1 now.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@421 8a3a26a2-13c4-0310-b231-cf6edde360e5
Sure enough, they expose the "problem". I just created these based on my
understanding of the code and seeing a potential problem.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@420 8a3a26a2-13c4-0310-b231-cf6edde360e5
trunk. Branch Rambetter-math-fix-experiments can be deleted now.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@417 8a3a26a2-13c4-0310-b231-cf6edde360e5