and intermediate directories, etc.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-libs-updates-work@445 8a3a26a2-13c4-0310-b231-cf6edde360e5
This is "stock version".
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-libs-updates-work@444 8a3a26a2-13c4-0310-b231-cf6edde360e5
and what external libs are downloaded. This is temporary.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-libs-updates-work@441 8a3a26a2-13c4-0310-b231-cf6edde360e5
This is work done to Rambetter-libs-updates-work branch.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-libs-updates-work@439 8a3a26a2-13c4-0310-b231-cf6edde360e5
project files and getting new libraries of Gtk+ and so on.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-libs-updates-work@438 8a3a26a2-13c4-0310-b231-cf6edde360e5
I didn't realize they were so broken.
The fix is safe and should not break plugins or anything else.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@437 8a3a26a2-13c4-0310-b231-cf6edde360e5
"Default texture scale:". (Preferences are game specific by the way.)
The default value for this preference is specific to a game, but most
of the time it's 0.5. This field allows the user to override that default.
This is a feature that was specifically requrested by someone who wants to
try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps).
It's already a feature in NetRadiant.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@436 8a3a26a2-13c4-0310-b231-cf6edde360e5
to reduce the size of Windows Radiant builds by a factor of 2. JAPack
can still be used, but must either be installed manually after a build
is made, or it must be explicitly downloaded before the build.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@435 8a3a26a2-13c4-0310-b231-cf6edde360e5
This is more convenient than using custinfoparms.txt. TTI (from the
Reaction team) game these to me.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@434 8a3a26a2-13c4-0310-b231-cf6edde360e5
Otherwise, "hall of mirrors" effect takes place in the OpenGL viewports.
This fix is a real hack. It's actually borrowed from other Radiants such
as NetRadiant. I'd like to fix the underlying issue someday so that Aero
can be used with Radiant.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@433 8a3a26a2-13c4-0310-b231-cf6edde360e5
only adding path if it's not already added (remove duplicates).
It's cleaner this way.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
version of code in VectorNormalize() is used. Yes, I put the old code back
in there, and it's active if MATHLIB_VECTOR_NORMALIZE_PRECISION_FIX is 0.
Right now it's 1, so the fixed code is active. I need this quick way to
test regression tests.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@424 8a3a26a2-13c4-0310-b231-cf6edde360e5
for the stack and/or static memory for holding arrays of structures.
MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase).
MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase).
MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase).
This is pertaining to q3map2 only.
There is a real-world case where increasing these constants is needed.
That case is when compiling Icy World for Urban Terror.
Besides that, increasing these does not hurt anything (other than requiring
more memory).
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
in q3map2.h: EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES,
EXPERIMENTAL_SNAP_NORMAL_FIX, and EXPERIMENTAL_SNAP_PLANE_FIX. These are all
set to 1 now.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@421 8a3a26a2-13c4-0310-b231-cf6edde360e5
Sure enough, they expose the "problem". I just created these based on my
understanding of the code and seeing a potential problem.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@420 8a3a26a2-13c4-0310-b231-cf6edde360e5