Commit graph

25 commits

Author SHA1 Message Date
rambetter
7dceb250fe Modifying game_reaction.h (for the game Reaction) to add custom surfaces.
This is more convenient than using custinfoparms.txt.  TTI (from the
Reaction team) game these to me.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@434 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 07:03:51 +00:00
rambetter
083f7c7d6a In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates).
It's cleaner this way.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 07:15:47 +00:00
rambetter
89f0eeeb28 Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 06:31:26 +00:00
rambetter
cb169716fe Fixing a 45 degree model clipping problem.
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-19 06:41:33 +00:00
rambetter
3b0589dd8b Renaming #define constants:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES ->
  Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
EXPERIMENTAL_SNAP_NORMAL_FIX ->
  Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
EXPERIMENTAL_SNAP_PLANE_FIX ->
  Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@423 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 03:21:31 +00:00
rambetter
098fe8f8d5 Increasing the values of 3 constants that control how much space is reserved
for the stack and/or static memory for holding arrays of structures.
MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase).
MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase).
MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase).
This is pertaining to q3map2 only.
There is a real-world case where increasing these constants is needed.
That case is when compiling Icy World for Urban Terror.
Besides that, increasing these does not hurt anything (other than requiring
more memory).


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 09:49:45 +00:00
rambetter
ea589bedcc As per TTimo's suggestion, turning all three experimental q3map2 fixes on
in q3map2.h: EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES,
EXPERIMENTAL_SNAP_NORMAL_FIX, and EXPERIMENTAL_SNAP_PLANE_FIX.  These are all
set to 1 now.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@421 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 08:25:10 +00:00
rambetter
a16ee23adf Importing code changes for q3map2 from Rambetter-math-fix-experiments branch
into trunk.  Right now all the new code that fixes problems is turned off. 
There are three	new #defines in q3map2.h:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES, EXPERIMENTAL_SNAP_NORMAL_FIX,
and EXPERIMENTAL_SNAP_PLANE_FIX.  All of these are currently set to 0, which
means don't enable that new code.  You can easily edit these to be 1 in order
to enable the new code.

There are very very minor changes to the code even with these three #defines
disabled.  They are as follows.

- In PlaneEqual() in map.c, now considering deltas equal to given epsilon
values as "far enough to be different".  Previously, the '<=' operation was
used, now '<' is being used.

- In FindFloatPlane() in map.c, considering delta equal to distanceEpsilon
(for plane distance) to be sufficiently far away.  Before, delta had to be
strictly greater than distanceEpsilon.

- VectorNormalize() in mathlib.c is more accurate now. 	This change itself
causes at least	one regression test to succeed.  The previous implementation
of VectorNormalize() caused excessive errors to	be introduced due to sloppy
arithmetic.

Note, the epsilon changes account for the possibility that the epsilons 
are set to 0.0 on the command-line.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@416 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-10 06:15:47 +00:00
TTimo
7c46911658 rebuilt gtk binary dependencies file
fixed/optimized a number of VC9 project settings
fixed sprintf being hijacked by intl.dll stuff


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@345 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-13 04:21:05 +00:00
TTimo
e393e112f4 compiles again on win32, trashed mhash
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@338 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 05:59:17 +00:00
TTimo
8f437051fa misc
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@328 8a3a26a2-13c4-0310-b231-cf6edde360e5
2009-12-31 18:24:36 +00:00
Forest Hale
28bbf5a00b remove some FIXME comments about quakelive paths, since they are the
same as quake3 currently


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@323 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-20 11:12:28 +00:00
Forest Hale
f4633277de patch from Rudolf Polzer implementing bsp46 support and adding -game
quakelive and -game nexuiz modes to q3map2


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@322 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-20 11:07:36 +00:00
TTimo
cc4e44e31a merge branch work back into trunk
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@319 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-01 17:34:10 +00:00
TTimo
2def0428da ABToSVK commit
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@308 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-08-24 03:20:51 +00:00
Forest Hale
88cea027e6 ported over the 1.5 branch version of q3map2 which is newer
made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-25 07:31:37 +00:00
TTimo
11f8765db7 MSVC8: change output dir rules to put binaries into install/
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@252 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-25 02:17:12 +00:00
TTimo
94199c49dc fix windows compile, it's possible the linux build broke and will need misc tweaks. you need a new GtkR-1.6-deps.zip
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@227 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-18 17:47:38 +00:00
TTimo
c5ff0803df towards compiling on windows again
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@198 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-28 16:47:26 +00:00
TTimo
7a51df0e11 add q3map2 build to scons
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@193 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-01-02 04:47:59 +00:00
TTimo
d77fee7551 ...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@189 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 04:08:17 +00:00
TTimo
beb511aadb from nxn
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@188 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:59:18 +00:00
TTimo
2b5ef55c7c more eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@187 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:57:33 +00:00
TTimo
ab3a99dbbe eol style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@184 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:47:06 +00:00
TTimo
8037810110 transfer from internal tree r5311 branches/1.4-gpl
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00