Chris Brooke
3e5bc317d0
Added -exportents to q3map2.
2013-07-15 04:58:15 +01:00
Timothee Besset
6030c81df8
Merge branch 'master' of github.com:TTimo/GtkRadiant
2013-07-09 18:08:31 -05:00
Timothee Besset
11c8d70a67
find the right path to macports
2013-07-09 18:08:19 -05:00
jdolan
c410aad9d7
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-09 11:58:48 -04:00
jdolan
6ad5f6bfdc
Added default_scale for Q2 and Q2W.
2013-07-09 11:58:32 -04:00
Timothee "TTimo" Besset
47bdae97d5
Merge pull request #204 from jdolan/master
...
Replace the hard-coded quake2 / heretic2 surface inspectors with a generic idtech2 version
2013-07-09 06:29:18 -07:00
jdolan
ccdc7a3881
Remove stale project references from .sln file.
2013-07-09 00:09:02 -04:00
jdolan
5552711b3c
Merging upstream.
2013-07-09 00:08:11 -04:00
jdolan
f79bd4709b
Remove unused variables.
2013-07-08 23:21:28 -04:00
jdolan
b28ec5a77d
Start to clean up the internal structure of the idTech2 surface inspector.
2013-07-08 23:09:09 -04:00
jdolan
5c34795c7f
Peace out hard-coded idTech2 plugins.
2013-07-08 22:21:39 -04:00
jdolan
1019199749
Rename surface_ufoai to surface_idtech2. This plugin should be used for all Quake1 / Quake2 derived games. Updated game packs to be checked in shortly.
2013-07-08 22:20:13 -04:00
Timothee "TTimo" Besset
aa185ce027
Merge pull request #200 from zeehio/master
...
Linking fix in Linux
2013-07-08 14:48:06 -07:00
jdolan
4ecd0a3991
Fix SnapToGrid and fix all of those pesky Gtk warnings.
2013-07-08 10:01:07 -04:00
jdolan
d7604ab519
Remove offset spinners and locking functionality from the surface inspector. More aesthetic improvements. Make the Value field call GetTexMods on-change.
2013-07-08 09:17:08 -04:00
jdolan
4f566cabd0
Remove the hbutton Okay/Apply/Cancel crap from the surface inspector. All changes are now immediate. That's what Undo is for.
2013-07-07 18:10:18 -04:00
Sergio Oller
75cc56d6a3
Linking fix: -lxml2 should be appended after the .o objects when linking to prevent undefined references (and not in LINKFLAGS). Also, FinishBuild was badly indented.
2013-07-07 23:01:06 +02:00
jdolan
da0bca1aca
Make the ufoai surface inspector less shitty and more like the Q3A one.
2013-07-07 16:57:45 -04:00
Timothee "TTimo" Besset
8c9343d8a0
remove ufoai
2013-07-07 15:43:14 -05:00
Timothee "TTimo" Besset
0389190dce
Merge branch 'master' of https://github.com/jdolan/GtkRadiant.git
2013-07-07 14:13:17 -05:00
Timothee "TTimo" Besset
48998b0f4a
rework the surface inspector buttons. support Esc key to hide/cancel the dialog, support Enter key to apply. and a bunch of internal cleanup to get familiar with that code.
2013-07-07 14:10:02 -05:00
jdolan
cf5af64c94
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-07 10:22:16 -04:00
jdolan
83f039dbd7
Comment out unused variables in gtkgensurf plugin.
2013-07-07 10:20:18 -04:00
jdolan
0dae745694
Again, use intptr_t when casting from gpointer to int.
2013-07-07 10:18:51 -04:00
jdolan
a6fbf511a2
Yet another char cast fix.
2013-07-07 10:16:11 -04:00
jdolan
8910ffc600
Use intptr_t again when casting gpointer to integers.
2013-07-07 10:14:48 -04:00
jdolan
21a7ab44c7
Re-define fileHandle_t as void * so that it is 64-bit safe. Fixes 4 compiler warnings and potentially some broken code.
2013-07-07 10:14:29 -04:00
jdolan
2f403e160b
Use intptr_t for pointer offset magic in TexTool. Fixes a couple compiler warnings.
2013-07-07 09:58:56 -04:00
jdolan
3ddd0fca0c
Fix a few more char casts.
2013-07-07 09:53:55 -04:00
jdolan
5ed95d5bdd
Fix signedness warning by casting.
2013-07-07 09:51:38 -04:00
jdolan
75b26411c3
Move static variable declaration into implementation file, since that's where it belongs. Fixes a compiler warning.
2013-07-07 09:49:23 -04:00
jdolan
dc575b2e2f
Fix uninitialized variable warnings and really retarded syntax (which I think might have had unintended side effects.) Clipper tool works in all 3 view types.
2013-07-07 09:47:03 -04:00
jdolan
abfecbecfa
Comment out unused variable. This one looks like we could potentially need it again someday, so I'll not delete it.
2013-07-07 09:39:35 -04:00
jdolan
8184ba89d4
Remove unused static function ResizeImage. I'm not sure why we would want this in qgl.c to begin with.
2013-07-07 09:37:47 -04:00
jdolan
14b0178515
set no_patch=true for UFO:AI as well.
2013-07-07 09:33:44 -04:00
jdolan
128d4669c5
set no_patch=true for Quake2 and Quake2World.
2013-07-07 09:33:19 -04:00
jdolan
6b3915d8f2
Fully conditionalize the prefab path preference. Fixes the last compiler warning in preferences.cpp.
2013-07-07 09:28:31 -04:00
jdolan
23e78ebdf4
Fix another char cast.
2013-07-07 09:24:23 -04:00
jdolan
c8fb5b9b5b
Remove unused variable. Fix char cast. Finish conditionalizing of splash_screen. Addresses all of the compiler warnings for main.cpp.
2013-07-07 09:22:34 -04:00
Timothee Besset
4867115b1d
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-07 14:21:03 +01:00
jdolan
576823a4e3
Fix another char cast in gtkmisc.cpp.
2013-07-07 09:16:00 -04:00
jdolan
fad4aff018
Use newer, simpler API to set window icon, and update window icon with current branding (affects Mac / Linux only).
2013-07-07 09:12:25 -04:00
jdolan
2bd349d6c6
Fix char cast compiler warning and print more descriptive error message when loading of pixmap fails.
2013-07-07 09:11:42 -04:00
Timothee "TTimo" Besset
2a8cef7f9e
Merge pull request #198 from jdolan/master
...
Add executables path, clean up preferences some
2013-07-07 06:09:49 -07:00
Timothee "TTimo" Besset
c93f7a1ecc
cosmetic - this code isn't used anyway, surface inspector logic has moved to a plugin?
2013-07-07 08:08:38 -05:00
jdolan
e485edc236
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-07 01:57:35 -04:00
jdolan
fa738a6f22
Add new game preferences variable for executables path. This allows games whose binaries live outside of the engine / data path to be resolved in .proj templates and the like. The executables path can be set via the game preferences dialog.
...
This changeset also cleans up the game preferences dialog and especially the game configuration dialog by adding frames and fixing padding where necessary.
Lastly, this changeset simplifies the prefix / prefix_win32 code to work like the rest of the conditionalized template attributes (via macro).
Oh, I almost forgot, the CGameInstall::Run() method is a bit less ugly now too. It's still very ugly.
2013-07-07 01:56:38 -04:00
jdolan
5a73ff3997
Reset prop to NULL before re-testing it. Also conditionalize .game generation.
2013-07-06 20:37:50 -04:00
Timothee "TTimo" Besset
6326d84195
bump the number of texture directories, 128 -> 1024. issue #186
2013-07-06 18:38:39 -05:00
Timothee "TTimo" Besset
e82eb1e37e
In addition to Esc key, the ViewEntityInfo and ViewTextures keys will now hide the floating dialog again
2013-07-06 17:24:05 -05:00