Timothee "TTimo" Besset
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06582069d5
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Merge pull request #188 from UberGames/STVEFSupport
STVEF support
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2013-06-30 09:35:25 -07:00 |
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Timothee Besset
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b815d602a5
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add more packs, grab zlib dll for x64 q3map2
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2013-06-29 22:28:56 +01:00 |
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jdolan
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562a941d16
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Game packs are now fetched to 'packs' and exported into 'install/installs'. This way we don't have .svn turds kicking around in 'install'.
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2013-06-29 15:36:51 -04:00 |
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jdolan
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a4240aaa36
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Conditionalize the creation of our build symlink.
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2013-06-29 14:42:34 -04:00 |
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Timothee "TTimo" Besset
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5d3dc9ff14
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Merge pull request #189 from jdolan/master
Q2Pack support and small Q2W enhancements
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2013-06-29 08:25:59 -07:00 |
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jdolan
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409f1fc026
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Failure to load PCX/BMP/TGA should not result in a fatal error. Check the existence of these files first, if the file does not exist, simply return. This way we'll still blow up on malformed images, which is less annoying.
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2013-06-29 11:05:49 -04:00 |
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jdolan
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217e3b51ad
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Fix Q2Pack path name in generated .game file.
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2013-06-29 11:04:49 -04:00 |
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jdolan
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ea202cd932
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@TTimo -style formatting :>
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2013-06-29 10:19:52 -04:00 |
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jdolan
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1d3e5731dd
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Merge branch 'master' of https://github.com/TTimo/GtkRadiant
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2013-06-29 10:17:25 -04:00 |
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jdolan
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83333305cd
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Remove support for --libgl and Q3R_LIBGL. We should instead rely on GDK_GL_LIBGL_PATH, as GtkGlExt does and we must agree with it.
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2013-06-29 10:17:08 -04:00 |
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jdolan
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33eff58869
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Try skin.tga in the model directory as a last-ditch-effort to load model skins. This fixes all of the Quake2World models in Radiant.
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2013-06-29 10:16:29 -04:00 |
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jdolan
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db226fb8d8
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Add .obj as a supported filetype because the rest we support are already there.
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2013-06-29 10:15:51 -04:00 |
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jdolan
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1417d57e98
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Add Q2Pack and Q2WPack to default build.
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2013-06-29 10:15:26 -04:00 |
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jdolan
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8f4274d938
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Updated project files with debug / run configurations.
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2013-06-29 10:15:06 -04:00 |
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Timothee "TTimo" Besset
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87c0da99eb
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Merge pull request #183 from jdolan/master
Mac packaging
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2013-06-29 06:08:57 -07:00 |
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Walter Julius Hennecke
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15b4df2caf
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Added support for STVEF gamepack.
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2013-06-29 14:02:26 +02:00 |
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Walter Julius Hennecke
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8c35fd8d9f
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Bugfix for STVEF support
Fixed a bug for mp mapping where the hm_entities.def was ignored instead
of the sp_entities.def.
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2013-06-29 13:44:33 +02:00 |
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jdolan
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34cdd2d667
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Updated .gitignore to ignore games, installs, q3map2_urt, q3data.
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2013-06-28 09:08:33 -04:00 |
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jdolan
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00b1557797
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Add FontConfig configuration file and turn on FC_DEBUG.
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2013-06-28 09:07:02 -04:00 |
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jdolan
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32e9a51af2
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Remove 'git clone horror' :)
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2013-06-27 18:18:44 -04:00 |
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jdolan
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625eaa9502
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Fix 64 bit windows q3map2 visibility.
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2013-06-27 17:48:22 -04:00 |
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jdolan
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dac352274a
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Merged upstream.
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2013-06-27 16:57:35 -04:00 |
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jdolan
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78edf4e227
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Make Radiant honor GDK_GL_LIBGL_PATH. This way Radiant and GtkGLExt can use the same instance of libGL.dylib. Failure to do this results in unpredictable and wrong behavior from GL.
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2013-06-27 16:02:47 -04:00 |
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jdolan
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482dc447ab
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Yea, that's definitely a crash if you don't return there, even on Apple (wtf?).
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2013-06-27 10:02:03 -04:00 |
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jdolan
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9237b835f7
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Working with no GTK errors whatsoever, crashes on GL init.
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2013-06-27 09:32:30 -04:00 |
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jdolan
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430696eacf
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Deletions.
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2013-06-27 00:39:24 -04:00 |
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jdolan
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09126695d9
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Vastly simplify the .app structure. Radiant runs.
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2013-06-27 00:36:58 -04:00 |
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jdolan
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178ebc262b
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Unify whitespace and add -headerpad_max_install_names to LINKFLAGS.
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2013-06-27 00:36:39 -04:00 |
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jdolan
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2d6a36ac81
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Apple packaging somewhat working. The resulting binary runs but crashes. Need some getenv help to load resources and whatnot.
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2013-06-26 21:36:32 -04:00 |
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Timothee Besset
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7c0f42e455
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multi vertex select and manipulation
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2013-06-23 00:48:21 +01:00 |
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Timothee Besset
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68a2a18ec8
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fixup the q2w patch
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2013-06-22 23:11:25 +01:00 |
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jdolan
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b7788b51fd
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Add prefix_win32 to generated Q2W.game file.
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2013-06-22 22:31:26 +01:00 |
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jdolan
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56d46ea561
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#165 Add prefix_win32 support to game packs.
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2013-06-22 22:31:17 +01:00 |
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Timothee Besset
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5d08c3e9ec
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add *.ogg and *.wav to the sound types selection
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2013-06-22 21:56:11 +01:00 |
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Timothee "TTimo" Besset
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a97c188cdb
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fix
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2013-06-15 21:09:42 -05:00 |
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Timothee "TTimo" Besset
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6b62952832
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control 32/64 bit version of q3map2 for the Windows build. requires a restart of the editor (and regen of the project file)
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2013-06-15 21:03:14 -05:00 |
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Timothee Besset
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f0c620b09f
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pull the Q2WPack in from github during setup
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2013-06-15 21:43:43 +01:00 |
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Timothee Besset
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7b85f304cf
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create install\x64
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2013-06-09 21:44:48 +01:00 |
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Timothee Besset
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7a2e7fc9f3
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bump version
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2013-06-09 18:18:10 +01:00 |
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Timothee Besset
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8f6b5c4af5
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new dependency location
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2013-06-09 18:16:18 +01:00 |
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Timothee Besset
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444367cb8e
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new binary dependencies setup
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2013-06-08 21:24:42 +01:00 |
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Timothee Besset
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0241ec6d9b
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put q3map2.exe x64 in install/x64, and copy the dependent DLLs
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2013-06-07 05:13:20 +01:00 |
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Timothee Besset
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4c9f5c5229
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double free - and that's never crashed us before .. in how many years?
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2013-06-07 04:39:38 +01:00 |
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Timothee Besset
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5d0b2a2b94
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fix crashes: libxml2 static linking, turn off libintl stuff
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2013-06-03 03:23:11 +01:00 |
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jdolan
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c72536f4b3
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Initial Apple packaging. Needs Gtk / Pango crap.
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2013-06-02 22:12:42 -04:00 |
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Timothee Besset
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0acbb7abbb
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testing config setup
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2013-06-03 00:46:28 +01:00 |
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jdolan
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876c1438c2
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Merge remote-tracking branch 'upstream/master'
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2013-06-02 10:44:11 -04:00 |
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jdolan
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246085906e
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Add prefix_win32 to generated Q2W.game file.
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2013-06-02 10:35:21 -04:00 |
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jdolan
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e67e9d6655
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#165 Add prefix_win32 support to game packs.
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2013-06-02 10:12:14 -04:00 |
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Timothee Besset
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7c1f101a29
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spitting x64 q3map2 now
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2013-06-02 00:56:33 +01:00 |
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