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fixed func_static model dragging
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@92 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2 changed files with 6 additions and 2 deletions
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@ -1,6 +1,10 @@
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This is the changelog for developers, != changelog for the end user
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This is the changelog for developers, != changelog for the end user
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that we distribute with the binaries. (see changelog)
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that we distribute with the binaries. (see changelog)
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22/07/2006
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SPoG
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- Fixed doom3 func_static with model not appearing to move when dragged.
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09/07/2006
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09/07/2006
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Shaderman
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Shaderman
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- Updated win32 libxml2 package to 2.6.24.
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- Updated win32 libxml2 package to 2.6.24.
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@ -228,8 +228,8 @@ private:
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m_transform.localToParent() = g_matrix4_identity;
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m_transform.localToParent() = g_matrix4_identity;
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if(isModel())
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if(isModel())
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{
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{
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matrix4_translate_by_vec3(m_transform.localToParent(), m_originKey.m_origin);
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matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
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matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotationKey.m_rotation));
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matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotation));
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}
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}
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m_transformChanged();
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m_transformChanged();
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if(!isModel())
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if(!isModel())
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