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Adding patch_seam q3map2 regression test. Probably not fixable, but good to
note. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@478 8a3a26a2-13c4-0310-b231-cf6edde360e5
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8
regression_tests/q3map2/patch_seam/README.txt
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regression_tests/q3map2/patch_seam/README.txt
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DESCRIPTION OF PROBLEM:
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=======================
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The seam where the two patches meet has holes. This is because the
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triangulations of the two patch meshes don't match.
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It may or may not be possible to adjust the process of compiling patch mesh
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to make good seams more probable. Investigate.
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96
regression_tests/q3map2/patch_seam/maps/patch_seam.map
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regression_tests/q3map2/patch_seam/maps/patch_seam.map
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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patchDef2
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{
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radiant_regression_tests/green
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( 3 3 0 0 0 )
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(
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( ( -512 2368 -1088 -16 -74 ) ( -512 1984 -1088 -16 -62 ) ( -512 1856 -1056 -16 -58 ) )
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( ( -592 2368 -1088 -18.500000 -74 ) ( -592 1984 -1088 -18.500000 -62 ) ( -592 1856 -1064 -18.500000 -58 ) )
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( ( -704 2368 -1088 -22 -74 ) ( -704 1984 -1088 -22 -62 ) ( -704 1856 -1064 -22 -58 ) )
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)
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}
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}
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// brush 1
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{
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patchDef2
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{
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radiant_regression_tests/green
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( 3 3 0 0 0 )
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(
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( ( -704 1792 -1020 -22 -56 ) ( -704 1824 -1058 -22 -57 ) ( -704 1856 -1064 -22 -58 ) )
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( ( -616 1792 -1020 -19.250000 -56 ) ( -616 1824 -1058 -19.250000 -57 ) ( -592 1856 -1064 -18.500000 -58 ) )
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( ( -512 1792 -1008 -16 -56 ) ( -512 1824 -1048 -16 -57 ) ( -512 1856 -1056 -16 -58 ) )
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)
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}
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}
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// brush 2
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{
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( -448 2496 -1160 ) ( -768 2496 -1160 ) ( -768 1984 -1160 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -768 1856 -1152 ) ( -768 2368 -1152 ) ( -448 2368 -1152 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
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( -768 1728 -1152 ) ( -448 1728 -1152 ) ( -448 1728 -1168 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -448 1856 -1152 ) ( -448 2368 -1152 ) ( -448 2368 -1168 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -448 2496 -1152 ) ( -768 2496 -1152 ) ( -768 2496 -1168 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -768 2368 -1152 ) ( -768 1856 -1152 ) ( -768 1856 -1168 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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}
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// brush 3
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{
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( -768 2496 -1152 ) ( -824 2496 -1152 ) ( -824 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -824 1728 -768 ) ( -824 2496 -768 ) ( -768 2496 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -824 1728 -768 ) ( -768 1728 -768 ) ( -768 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -768 1728 -768 ) ( -768 2496 -768 ) ( -768 2496 -1152 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
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( -768 2496 -768 ) ( -824 2496 -768 ) ( -824 2496 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -776 2496 -768 ) ( -776 1728 -768 ) ( -776 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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}
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// brush 4
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{
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( -320 2496 -1152 ) ( -448 2496 -1152 ) ( -448 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -448 1728 -768 ) ( -448 2496 -768 ) ( -320 2496 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -448 1728 -768 ) ( -320 1728 -768 ) ( -320 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -440 1728 -752 ) ( -440 2496 -752 ) ( -440 2496 -1136 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -320 2496 -768 ) ( -448 2496 -768 ) ( -448 2496 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -448 2496 -768 ) ( -448 1728 -768 ) ( -448 1728 -1152 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
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}
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// brush 5
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{
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( -448 2496 -768 ) ( -768 2496 -768 ) ( -768 1728 -768 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
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( -752 1728 -760 ) ( -752 2496 -760 ) ( -432 2496 -760 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -768 1728 -704 ) ( -448 1728 -704 ) ( -448 1728 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -448 1728 -704 ) ( -448 2496 -704 ) ( -448 2496 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -448 2496 -704 ) ( -768 2496 -704 ) ( -768 2496 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -768 2496 -704 ) ( -768 1728 -704 ) ( -768 1728 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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}
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// brush 6
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{
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( -448 2552 -1152 ) ( -768 2552 -1152 ) ( -768 2496 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -768 2496 -768 ) ( -768 2552 -768 ) ( -448 2552 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -768 2496 -768 ) ( -448 2496 -768 ) ( -448 2496 -1160 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
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( -448 2496 -768 ) ( -448 2552 -768 ) ( -448 2552 -1160 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -448 2504 -760 ) ( -768 2504 -760 ) ( -768 2504 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -768 2552 -768 ) ( -768 2496 -768 ) ( -768 2496 -1160 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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}
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// brush 7
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{
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( -448 1728 -1152 ) ( -768 1728 -1152 ) ( -768 1656 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -768 1656 -768 ) ( -768 1728 -768 ) ( -448 1728 -768 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -768 1720 -752 ) ( -448 1720 -752 ) ( -448 1720 -1136 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -448 1656 -768 ) ( -448 1728 -768 ) ( -448 1728 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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( -448 1728 -768 ) ( -768 1728 -768 ) ( -768 1728 -1152 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
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( -768 1728 -768 ) ( -768 1656 -768 ) ( -768 1656 -1152 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
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}
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}
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// entity 1
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{
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"angle" "270"
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"origin" "-608 2048 -976"
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"classname" "info_player_deathmatch"
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}
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// entity 2
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{
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"light" "1000"
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"origin" "-608 1944 -872"
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"classname" "light"
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}
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