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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@330 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@ -223,7 +223,6 @@ private:
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{
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const char* surfShaderName = m_model->GetShaderNameForSurface(j);
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IShader* shader = shader_for_remap(surfShaderName);
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// m_shaders.push_back((shader) ? shader : (global_shader) ? global_shader : QERApp_Shader_ForName(surfShaderName));
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// Determine which shader it is going to be
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if( !shader ) {
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if( global_shader ) {
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