make bool/qboolean/boolean *slightly* less wonky

This commit is contained in:
Timothee 'TTimo' Besset 2012-05-27 20:17:32 -05:00
parent a6cd6796e1
commit a87fcf9899
7 changed files with 8 additions and 25 deletions

View file

@ -13,6 +13,7 @@ typedef bool qboolean;
#define qfalse false
#else
typedef enum { qfalse, qtrue } qboolean;
typedef qboolean bool; // some code uses bool directly ..
#endif
typedef unsigned char byte;

View file

@ -38,6 +38,8 @@
#define PATH_MAX 260
#endif
#include "bytebool.h"
// some easy portability crap
#ifdef _WIN32
#include <direct.h>
@ -47,24 +49,6 @@
#define Q_mkdir( a,b ) mkdir( a,b )
#endif
#ifdef __cplusplus
typedef bool qboolean;
#endif
// NOTE TTimo: is this worth anything?
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
#ifndef __cplusplus
typedef enum {false, true} boolean;
#else
typedef unsigned char boolean;
#endif
typedef unsigned char byte;
#endif // __BYTEBOOL__
void DefaultExtension( char *path, char *extension );
void DefaultPath( char *path, char *basepath );
void StripFilename( char *path );

View file

@ -28,9 +28,7 @@
#include <windows.h>
#endif
#ifndef __cplusplus
typedef int bool; // leo
#endif
#include "bytebool.h"
#ifdef __cplusplus
extern "C"

View file

@ -929,7 +929,7 @@ void Brush_Build( brush_t *b, bool bSnap, bool bMarkMap, bool bConvert, bool bFi
The incoming face is NOT left referenced.
==============
*/
void Brush_SplitBrushByFace( brush_t *in, face_t *f, brush_t **front, brush_t **back, boolean bCaulk ){
void Brush_SplitBrushByFace( brush_t *in, face_t *f, brush_t **front, brush_t **back, qboolean bCaulk ){
brush_t *b;
face_t *nf;
vec3_t temp;

View file

@ -47,7 +47,7 @@ void Brush_ResetFaceOriginals( brush_t *b );
face_t* Brush_Ray( vec3_t origin, vec3_t dir, brush_t *b, float *dist, int nFlags = 0 );
void Brush_RemoveFromList( brush_t *b );
// bCaulk means the faces created during the operation will be caulked, this is used in conjunction with g_PrefsDlg.m_bClipCaulk
void Brush_SplitBrushByFace( brush_t *in, face_t *f, brush_t **front, brush_t **back, boolean bCaulk = false );
void Brush_SplitBrushByFace( brush_t *in, face_t *f, brush_t **front, brush_t **back, qboolean bCaulk = false );
void Brush_SelectFaceForDragging( brush_t *b, face_t *f, qboolean shear );
void Brush_SetTexture( brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = (IPluginTexdef*)NULL );
void Brush_SideSelect( brush_t *b, vec3_t origin, vec3_t dir, qboolean shear );

View file

@ -610,7 +610,7 @@ void Undo_End( void ){
Undo_Undo
=============
*/
void Undo_Undo( boolean bSilent ){
void Undo_Undo( qboolean bSilent ){
// spog - disable undo if undo levels = 0
if ( g_PrefsDlg.m_nUndoLevels == 0 ) {
Sys_Printf( "Undo_Undo: undo is disabled.\n" );

View file

@ -42,7 +42,7 @@ void Undo_AddEntity( entity_t *entity );
//end an entity after the operation is performed
void Undo_EndEntity( entity_t *entity );
//undo last operation (bSilent == true -> will not print the "undone blah blah message")
void Undo_Undo( boolean bSilent = false );
void Undo_Undo( qboolean bSilent = false );
//redo last undone operation
void Undo_Redo( void );
//get the undo Id of the next undo (0 if none available)