Ok bspc works now for quakelive

This commit is contained in:
Chris Brooke 2012-07-31 18:01:54 +01:00
parent 06ac3b72a5
commit 9b37f2e205
3 changed files with 3 additions and 3 deletions

View File

@ -623,7 +623,7 @@ void CM_LoadMap( const char *name, qboolean clientload, int *checksum ) {
((int *)&header)[i] = LittleLong ( ((int *)&header)[i]);
}
if ( header.version != BSP_VERSION ) {
if ( header.version != BSP_VERSION && header.version != BSP_VERSION_QL ) {
Com_Error (ERR_DROP, "CM_LoadMap: %s has wrong version number (%i should be %i)"
, name, header.version, BSP_VERSION );
}

View File

@ -404,7 +404,7 @@ typedef struct {
// little-endian "IBSP"
#define BSP_VERSION 46
#define BSP_VERSION_QL 47 // for quakelive :ss
// there shouldn't be any problem with increasing these values at the
// expense of more memory allocation in the utilities

View File

@ -1220,7 +1220,7 @@ int LoadMapFromBSP(struct quakefile_s *qf)
Q3_FreeMaxBSP();
} //end if
//Quake3 BSP file
if (idheader.ident == Q3_BSP_IDENT && idheader.version == Q3_BSP_VERSION)
else if (idheader.ident == Q3_BSP_IDENT && idheader.version == Q3_BSP_VERSION)
{
ResetMapLoading();
Q3_LoadMapFromBSP(qf);