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Merge pull request #75 from mrwonko/JKAConfig
Fixed wrong shaderpath and lack of shaderlist.txt for Jedi Academy
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commit
94aefb8f4c
1 changed files with 9 additions and 0 deletions
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@ -3572,7 +3572,16 @@ void CGameInstall::Run() {
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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radCopyTree( source.GetBuffer(), dest.GetBuffer() );
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// Hardcoded fix for "missing" shaderlist in gamepack
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dest += "/base/shaders/shaderlist.txt";
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if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
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source += "base/scripts/default_shaderlist.txt";
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radCopyFile(source.GetBuffer(),dest.GetBuffer());
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}
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fprintf( fg, " basegame=\"base\"\n" );
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fprintf( fg, " shaderpath=\"shaders\"\n" );
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fprintf( fg, " default_scale=\"0.25\"\n" );
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fprintf( fg, " caulk_shader=\"textures/system/caulk\"\n" );
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break;
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}
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case GAME_REACTION: {
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