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Adding the beginnings of degenerate_winding2 and degenerate_winding3
regression tests for q3map2. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@419 8a3a26a2-13c4-0310-b231-cf6edde360e5
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14
regression_tests/q3map2/degenerate_winding2/README.txt
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regression_tests/q3map2/degenerate_winding2/README.txt
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DESCRIPTION OF PROBLEM:
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=======================
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The sample map contains a wedge brush. The tip (the sharp edge) of the wedge
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is chopped off by 2 planes, leaving very narrow windings. Each of these 2
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narrow windings is less than 0.1 units tall. However, the wedge has height
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exactly equal to 1/8 unit at the point where it is chopped. Therefore,
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the two narrow sides caused by the chops are expected to be degenerate and the
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top face of the wedge is expected to be unaffected. This should leave a
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"hole" in the narrow part of the wedge.
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The hole isn't desirable but it's expected based on the logic in the code.
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Still, if there is a hole in the brush, I consider this regression test to
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be broken.
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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( 7 0 0 ) ( 7 0 1 ) ( 7 64 1 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0
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( 7 0 0 ) ( 7 64 0 ) ( -1 64 0 ) radiant_regression_tests/blue 0 0 0 0.500000 0.500000 0 0 0
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( 7 0 1 ) ( 7 0 0 ) ( -1 0 0 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0
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( -1 64 0 ) ( 7 64 0 ) ( 7 64 1 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0
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( 7 0 1 ) ( -1 0 0 ) ( -1 64 0 ) radiant_regression_tests/blue 0 0 0 0.500000 0.500000 0 0 0
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( -1 0 2 ) ( 0 0 0 ) ( 0 64 0 ) radiant_regression_tests/red 0 0 0 0.500000 0.500000 0 0 0
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( 1 0 2 ) ( -7 0 -13 ) ( -7 64 -13 ) radiant_regression_tests/red 0 0 0 0.500000 0.500000 0 0 0
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}
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}
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regression_tests/q3map2/degenerate_winding3/README.txt
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regression_tests/q3map2/degenerate_winding3/README.txt
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DESCRIPTION OF PROBLEM:
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=======================
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The sample map contains a wedge brush. The tip (the sharp edge) of the wedge
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is chopped off by the YZ plane (side 5, or the last side, of the brush).
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The height of the wedge where it is chopped is about 0.9. This makes it
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barely smaller than DEGENERATE_EPSILON. So the face resulting from the chop
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is probably degenerate, and that winding will be removed. I'm now wondering
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what happens to the rest of the brush. 0.9 rounded to the nearest 1/8 unit
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is 1/8, so the top face of the brush should get a slight raise, making the
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"hole" even bigger. The sides will have degenerate edges near the chop, so
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they will become triangles, creating open slivers in the sides.
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Although this behavior is a tad nasty, it is expected based on the way the
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code is written. I want to make sure nothing really nasty happens.
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I consider this regression test to be broken if there is a "hole" in the brush,
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and I consider this test to be very broken if something more drastic happens.
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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( 10 0 0 ) ( 10 0 1 ) ( 10 64 1 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0
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( 10 0 0 ) ( 10 64 0 ) ( -1 64 0 ) radiant_regression_tests/blue 0 0 0 0.500000 0.500000 0 0 0
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( 10 0 1 ) ( 10 0 0 ) ( -1 0 0 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0
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( -1 64 0 ) ( 10 64 0 ) ( 10 64 1 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0
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( 10 0 1 ) ( -1 0 0 ) ( -1 64 0 ) radiant_regression_tests/blue 0 0 0 0.500000 0.500000 0 0 0
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( 0 0 1 ) ( 0 0 0 ) ( 0 64 0 ) radiant_regression_tests/red 0 0 0 0.500000 0.500000 0 0 0
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}
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}
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