mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 06:31:41 +00:00
fixup the q2w patch
This commit is contained in:
parent
b7788b51fd
commit
68a2a18ec8
2 changed files with 10 additions and 10 deletions
|
@ -854,12 +854,13 @@ CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){
|
|||
|
||||
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
||||
prop = (char*)xmlGetProp( pNode, (const xmlChar *)"prefix" );
|
||||
#elif defined ( __WIN32 )
|
||||
#elif defined ( _WIN32 )
|
||||
prop = (char*)xmlGetProp( pNode, (const xmlChar *)"prefix_win32" );
|
||||
#endif
|
||||
if ( prop != NULL ) {
|
||||
mUserPathPrefix = prop;
|
||||
xmlFree( prop );
|
||||
prop = NULL;
|
||||
}
|
||||
|
||||
mShaderPath = xmlGetProp( pNode, (const xmlChar *)"shaderpath" );
|
||||
|
@ -877,6 +878,7 @@ CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){
|
|||
if ( default_scale ) {
|
||||
mTextureDefaultScale = atof( (const char *)default_scale );
|
||||
xmlFree( default_scale );
|
||||
default_scale = NULL;
|
||||
}
|
||||
else{
|
||||
mTextureDefaultScale = 0.5f;
|
||||
|
@ -885,24 +887,24 @@ CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){
|
|||
if ( eclass_singleload ) {
|
||||
mEClassSingleLoad = true;
|
||||
xmlFree( eclass_singleload );
|
||||
}
|
||||
else{
|
||||
eclass_singleload = NULL;
|
||||
} else {
|
||||
mEClassSingleLoad = false;
|
||||
}
|
||||
xmlChar* no_patch = xmlGetProp( pNode, (const xmlChar *)"no_patch" );
|
||||
if ( no_patch ) {
|
||||
mNoPatch = true;
|
||||
xmlFree( no_patch );
|
||||
}
|
||||
else{
|
||||
no_patch = NULL;
|
||||
} else {
|
||||
mNoPatch = false;
|
||||
}
|
||||
xmlChar* caulk_shader = xmlGetProp( pNode, (const xmlChar *)"caulk_shader" );
|
||||
if ( caulk_shader ) {
|
||||
mCaulkShader = caulk_shader;
|
||||
xmlFree( caulk_shader );
|
||||
}
|
||||
else{
|
||||
caulk_shader = NULL;
|
||||
} else {
|
||||
mCaulkShader = "textures/common/caulk";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -175,9 +175,7 @@ Str mBaseGame; ///< basegame directory
|
|||
Str mEnginePath; ///< path to the engine
|
||||
Str mEngine; ///< engine name
|
||||
Str mMultiplayerEngine; ///< engine name
|
||||
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
||||
Str mUserPathPrefix; ///< prefix for ~/.q3a ~/.wolf init, only on *nix
|
||||
#endif
|
||||
Str mUserPathPrefix; ///< prefix for ~/.q3a ~/.wolf init on *nix, or \My Document\My Games\ on Windows
|
||||
Str mShaderPath; ///< the path in which to look for shaders
|
||||
Str mShaderlist; ///< shaderlist file
|
||||
float mTextureDefaultScale; ///< default scale (0.5 in q3, 1.0 in q1/q2, 0.25 in JK2 ..)
|
||||
|
|
Loading…
Reference in a new issue