mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
#165 Add prefix_win32 support to game packs.
This commit is contained in:
parent
5d08c3e9ec
commit
56d46ea561
1 changed files with 19 additions and 14 deletions
|
@ -853,13 +853,15 @@ CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
||||||
// *nix specific
|
|
||||||
prop = (char*)xmlGetProp( pNode, (const xmlChar *)"prefix" );
|
prop = (char*)xmlGetProp( pNode, (const xmlChar *)"prefix" );
|
||||||
|
#elif defined ( __WIN32 )
|
||||||
|
prop = (char*)xmlGetProp( pNode, (const xmlChar *)"prefix_win32" );
|
||||||
|
#endif
|
||||||
if ( prop != NULL ) {
|
if ( prop != NULL ) {
|
||||||
mUserPathPrefix = prop;
|
mUserPathPrefix = prop;
|
||||||
xmlFree( prop );
|
xmlFree( prop );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
mShaderPath = xmlGetProp( pNode, (const xmlChar *)"shaderpath" );
|
mShaderPath = xmlGetProp( pNode, (const xmlChar *)"shaderpath" );
|
||||||
if ( !mShaderPath.GetLength() ) {
|
if ( !mShaderPath.GetLength() ) {
|
||||||
mShaderPath = "scripts/";
|
mShaderPath = "scripts/";
|
||||||
|
@ -918,10 +920,8 @@ void CGameDescription::Dump(){
|
||||||
Sys_Printf( "engine path : '%s'\n", mEnginePath.GetBuffer() );
|
Sys_Printf( "engine path : '%s'\n", mEnginePath.GetBuffer() );
|
||||||
Sys_Printf( "engine : '%s'\n", mEngine.GetBuffer() );
|
Sys_Printf( "engine : '%s'\n", mEngine.GetBuffer() );
|
||||||
Sys_Printf( "shaderlist : '%s'\n", mShaderlist.GetBuffer() );
|
Sys_Printf( "shaderlist : '%s'\n", mShaderlist.GetBuffer() );
|
||||||
Sys_Printf( "caulk shader: '%s'\n", mCaulkShader.GetBuffer() );
|
Sys_Printf( "caulk shader : '%s'\n", mCaulkShader.GetBuffer() );
|
||||||
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
|
||||||
Sys_Printf( "prefix : '%s'\n", mUserPathPrefix.GetBuffer() );
|
Sys_Printf( "prefix : '%s'\n", mUserPathPrefix.GetBuffer() );
|
||||||
#endif
|
|
||||||
Sys_Printf( "default texture scale: %g\n", mTextureDefaultScale );
|
Sys_Printf( "default texture scale: %g\n", mTextureDefaultScale );
|
||||||
Sys_Printf( "single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No" );
|
Sys_Printf( "single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No" );
|
||||||
Sys_Printf( "patches supported : %s\n", mNoPatch ? "No" : "Yes" );
|
Sys_Printf( "patches supported : %s\n", mNoPatch ? "No" : "Yes" );
|
||||||
|
@ -1301,17 +1301,22 @@ void CGameDialog::Init(){
|
||||||
|
|
||||||
g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
|
g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
|
||||||
|
|
||||||
// NOTE TTimo: this is moved from QE_LoadProject in 1.2
|
// Add the per-user game path on all platforms
|
||||||
// (probably broken)
|
if (m_pCurrentGameDescription->mUserPathPrefix.GetLength()) {
|
||||||
// NOTE Hydra: was broken for win32, we don't use m_strHomeGame or m_strFSBasePath
|
|
||||||
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
||||||
g_qeglobals.m_strHomeGame = g_get_home_dir();
|
g_qeglobals.m_strHomeGame = g_get_home_dir();
|
||||||
g_qeglobals.m_strHomeGame += "/";
|
g_qeglobals.m_strHomeGame += "/";
|
||||||
g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
|
g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
|
||||||
g_qeglobals.m_strHomeGame += "/";
|
g_qeglobals.m_strHomeGame += "/";
|
||||||
#else
|
#elif defined ( _WIN32 )
|
||||||
g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();
|
g_qeglobals.m_strHomeGame = g_get_home_dir();
|
||||||
|
g_qeglobals.m_strHomeGame += "\\My Games\\";
|
||||||
|
g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
|
||||||
|
g_qeglobals.m_strHomeGame += "\\";
|
||||||
#endif
|
#endif
|
||||||
|
} else {
|
||||||
|
g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();
|
||||||
|
}
|
||||||
|
|
||||||
g_pGameDescription->Dump();
|
g_pGameDescription->Dump();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue