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use bsp version 47 for the appropriate games, this unbreaks a previous
commit git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@440 8a3a26a2-13c4-0310-b231-cf6edde360e5
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3d4ac1ba23
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3 changed files with 3 additions and 3 deletions
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@ -150,7 +150,7 @@ game_t struct
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2.2f, /* lightmap gamma */
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2.2f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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"IBSP", /* bsp file prefix */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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47, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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qfalse, /* cod-style lump len/ofs order */
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LoadIBSPFile, /* bsp load function */
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LoadIBSPFile, /* bsp load function */
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WriteIBSPFile, /* bsp write function */
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WriteIBSPFile, /* bsp write function */
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@ -131,7 +131,7 @@ game_t struct
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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"IBSP", /* bsp file prefix */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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47, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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qfalse, /* cod-style lump len/ofs order */
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LoadIBSPFile, /* bsp load function */
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LoadIBSPFile, /* bsp load function */
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WriteIBSPFile, /* bsp write function */
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WriteIBSPFile, /* bsp write function */
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@ -68,7 +68,7 @@ game_t struct
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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"IBSP", /* bsp file prefix */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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47, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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qfalse, /* cod-style lump len/ofs order */
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LoadIBSPFile, /* bsp load function */
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LoadIBSPFile, /* bsp load function */
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WriteIBSPFile, /* bsp write function */
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WriteIBSPFile, /* bsp write function */
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