use bsp version 47 for the appropriate games, this unbreaks a previous

commit


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@440 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
Forest Hale 2011-01-30 03:18:05 +00:00
parent 3d4ac1ba23
commit 53af03faff
3 changed files with 3 additions and 3 deletions

View file

@ -150,7 +150,7 @@ game_t struct
2.2f, /* lightmap gamma */ 2.2f, /* lightmap gamma */
1.0f, /* lightmap compensate */ 1.0f, /* lightmap compensate */
"IBSP", /* bsp file prefix */ "IBSP", /* bsp file prefix */
46, /* bsp file version */ 47, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */ qfalse, /* cod-style lump len/ofs order */
LoadIBSPFile, /* bsp load function */ LoadIBSPFile, /* bsp load function */
WriteIBSPFile, /* bsp write function */ WriteIBSPFile, /* bsp write function */

View file

@ -131,7 +131,7 @@ game_t struct
1.0f, /* lightmap gamma */ 1.0f, /* lightmap gamma */
1.0f, /* lightmap compensate */ 1.0f, /* lightmap compensate */
"IBSP", /* bsp file prefix */ "IBSP", /* bsp file prefix */
46, /* bsp file version */ 47, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */ qfalse, /* cod-style lump len/ofs order */
LoadIBSPFile, /* bsp load function */ LoadIBSPFile, /* bsp load function */
WriteIBSPFile, /* bsp write function */ WriteIBSPFile, /* bsp write function */

View file

@ -68,7 +68,7 @@ game_t struct
1.0f, /* lightmap gamma */ 1.0f, /* lightmap gamma */
1.0f, /* lightmap compensate */ 1.0f, /* lightmap compensate */
"IBSP", /* bsp file prefix */ "IBSP", /* bsp file prefix */
46, /* bsp file version */ 47, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */ qfalse, /* cod-style lump len/ofs order */
LoadIBSPFile, /* bsp load function */ LoadIBSPFile, /* bsp load function */
WriteIBSPFile, /* bsp write function */ WriteIBSPFile, /* bsp write function */