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Adding ReactionPack to Radiant code.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@430 8a3a26a2-13c4-0310-b231-cf6edde360e5
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cb169716fe
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3 changed files with 22 additions and 2 deletions
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@ -33,7 +33,7 @@ class Config:
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# platforms for which to assemble a setup
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self.setup_platforms = [ 'local', 'x86', 'x64', 'win32' ]
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# paks to assemble in the setup
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'UFOAIPack', 'Q2WPack', 'JAPack' ]
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'UFOAIPack', 'Q2WPack', 'JAPack', 'ReactionPack' ]
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def __repr__( self ):
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return 'config: target=%s config=%s' % ( self.target_selected, self.config_selected )
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@ -259,7 +259,7 @@ class Config:
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def FetchGamePaks( self, path ):
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for pak in self.setup_packs:
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if ( pak == 'Q3Pack' or pak == 'UrTPack' or pak == 'UFOAIPack' or pak == 'Q2WPack' or pak == 'JAPack' ):
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if ( pak == 'Q3Pack' or pak == 'UrTPack' or pak == 'UFOAIPack' or pak == 'Q2WPack' or pak == 'JAPack' or pak == 'ReactionPack' ):
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svnurl = 'https://zerowing.idsoftware.com/svn/radiant.gamepacks/%s/trunk' % pak
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self.CheckoutOrUpdate( svnurl, os.path.join( path, 'installs', pak ) )
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@ -3305,6 +3305,9 @@ void CGameInstall::BuildDialog() {
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case GAME_JA:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Jedi Academy and mods") );
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break;
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case GAME_REACTION:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Reaction Quake 3") );
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break;
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}
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iGame++;
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}
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@ -3498,6 +3501,18 @@ void CGameInstall::Run() {
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fprintf( fg, " basegame=\"base\"\n" );
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break;
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}
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case GAME_REACTION: {
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fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/"REACTION_PACK"/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".Reaction\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += REACTION_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"Boomstick\"\n" );
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break;
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}
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}
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fprintf( fg, "/>\n" );
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fclose( fg );
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@ -3544,6 +3559,9 @@ void CGameInstall::ScanGames() {
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if ( stricmp( dirname, JA_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_JA;
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}
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if ( stricmp( dirname, REACTION_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_REACTION;
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}
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}
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Sys_Printf("No installable games found in: %s\n",
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pakPaths.GetBuffer() );
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@ -209,6 +209,7 @@ select games, copy editing assets and write out configuration files
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#define Q2_PACK "Q2Pack"
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#define TREMULOUS_PACK "TremulousPack"
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#define JA_PACK "JAPack"
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#define REACTION_PACK "ReactionPack"
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class CGameInstall : public Dialog {
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public:
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@ -231,6 +232,7 @@ public:
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GAME_Q2,
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GAME_TREMULOUS,
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GAME_JA,
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GAME_REACTION,
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GAME_COUNT
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};
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