Fixed wrong shaderpath being used for Jedi Academy

This commit is contained in:
Willi Schinmeyer 2012-06-16 16:48:07 +02:00
parent 1e7ca049d6
commit 4a9b132893

View file

@ -3573,6 +3573,9 @@ void CGameInstall::Run() {
Str dest = m_strEngine.GetBuffer(); Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() ); radCopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"base\"\n" ); fprintf( fg, " basegame=\"base\"\n" );
fprintf( fg, " shaderpath=\"shaders\"\n" );
fprintf( fg, " default_scale=\"0.25\"\n" );
fprintf( fg, " caulk_shader=\"textures/system/caulk\"\n" );
break; break;
} }
case GAME_REACTION: { case GAME_REACTION: {