mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 06:31:41 +00:00
Fixed wrong shaderpath being used for Jedi Academy
This commit is contained in:
parent
1e7ca049d6
commit
4a9b132893
1 changed files with 3 additions and 0 deletions
|
@ -3573,6 +3573,9 @@ void CGameInstall::Run() {
|
||||||
Str dest = m_strEngine.GetBuffer();
|
Str dest = m_strEngine.GetBuffer();
|
||||||
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
|
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
|
||||||
fprintf( fg, " basegame=\"base\"\n" );
|
fprintf( fg, " basegame=\"base\"\n" );
|
||||||
|
fprintf( fg, " shaderpath=\"shaders\"\n" );
|
||||||
|
fprintf( fg, " default_scale=\"0.25\"\n" );
|
||||||
|
fprintf( fg, " caulk_shader=\"textures/system/caulk\"\n" );
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case GAME_REACTION: {
|
case GAME_REACTION: {
|
||||||
|
|
Loading…
Reference in a new issue