Merge pull request #48 from mrwonko/ModelAlpha

Fixed transparency (qer_trans) not working on models
This commit is contained in:
Timothee "TTimo" Besset 2012-05-04 20:32:27 -07:00
commit 4152f5b41f
1 changed files with 7 additions and 1 deletions

View File

@ -48,12 +48,18 @@ void CPicoSurface::Draw( int state, IShader *pShader, int rflags ){
if ( !( rflags & ( DRAW_RF_SEL_OUTLINE | DRAW_RF_SEL_FILL | DRAW_RF_XY ) ) ) {
if ( state & DRAW_GL_TEXTURE_2D ) {
bool bTrans = ( pShader->getFlags() & QER_TRANS ) == QER_TRANS;
bool bDrawBlend = ( state & DRAW_GL_BLEND ) == DRAW_GL_BLEND;
//only draw transparent stuff when in transparent stuff pass and vice versa
if(bTrans != bDrawBlend) {
return;
}
g_QglTable.m_pfn_qglBindTexture( GL_TEXTURE_2D, pShader->getTexture()->texture_number );
if ( ( rflags & DRAW_RF_CAM ) && ( pShader->getFlags() & QER_ALPHAFUNC ) ) {
int nFunc = 0;
float fRef = 0.f;
g_QglTable.m_pfn_qglColor4f( 1.f, 1.f, 1.f, 1.f ); // identity
g_QglTable.m_pfn_qglColor4f( 1.f, 1.f, 1.f, pShader->getTrans() ); // transparency
g_QglTable.m_pfn_qglEnable( GL_ALPHA_TEST );