* fixed missing string for error output

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@314 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
mattn 2008-08-25 12:32:29 +00:00
parent 0e5c89d2c0
commit 2c4c4aead7
1 changed files with 7 additions and 7 deletions

View File

@ -124,7 +124,7 @@ static char* strlwr (char* string)
if ('A' <= *cp && *cp <= 'Z')
*cp += 'a' - 'A';
}
return string;
}
@ -159,7 +159,7 @@ void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims )
fclose( fp );
strcpy(gl_filename, filename);
ASE_Process();
}
@ -217,7 +217,7 @@ polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameSta
{
numFramesInAnimation = maxFrames;
}
else
else
{
numFramesInAnimation = pObject->anim.numFrames;
if ( maxFrames != -1 )
@ -436,7 +436,7 @@ static void ASE_KeyMAP_DIFFUSE( const char *token )
// the purpose of this whole chunk of code below is to extract the relative path
// from a full path in the ASE
strcpy( bitmap, s_token + 1 );
if ( strchr( bitmap, '"' ) )
*strchr( bitmap, '"' ) = 0;
@ -659,7 +659,7 @@ static void ASE_KeyMESH_TVERTLIST( const char *token )
}
else
{
Error( "Unknown token '%s' while parsing MESH_TVERTLIST" );
Error( "Unknown token '%s' while parsing MESH_TVERTLIST", token );
}
}
@ -803,7 +803,7 @@ static void ASE_KeyGEOMOBJECT( const char *token )
else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims )
{
/*
if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name )
if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name )
{
s_forceStaticMesh = true;
ASE_ParseBracedBlock( ASE_KeyMESH );
@ -818,7 +818,7 @@ static void ASE_KeyGEOMOBJECT( const char *token )
ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
ase.objects[ase.currentObject].numAnimations++;
/*
// ignore meshes that aren't part of animations if this object isn't a
// ignore meshes that aren't part of animations if this object isn't a
// a tag
else
{