From 2bd4ea84f05de6cfa7fdc75aa562bbca08d47e7d Mon Sep 17 00:00:00 2001 From: Timothee 'TTimo' Besset Date: Wed, 29 Aug 2012 21:43:19 -0500 Subject: [PATCH] better QL Linux homepath config --- radiant/preferences.cpp | 2 +- tools/quake3/q3map2/game_quakelive.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/radiant/preferences.cpp b/radiant/preferences.cpp index 02ee677..a8bc384 100644 --- a/radiant/preferences.cpp +++ b/radiant/preferences.cpp @@ -3630,7 +3630,7 @@ void CGameInstall::Run() { } case GAME_QL: { fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"QL_PACK "/game\"\n", g_strAppPath.GetBuffer() ); - fprintf( fg, " prefix=\".quakelive\"\n" ); + fprintf( fg, " prefix=\".quakelive/quakelive/home\"\n" ); Str source = g_strAppPath.GetBuffer(); source += "installs/"; source += QL_PACK; diff --git a/tools/quake3/q3map2/game_quakelive.h b/tools/quake3/q3map2/game_quakelive.h index a9fdead..ad01425 100644 --- a/tools/quake3/q3map2/game_quakelive.h +++ b/tools/quake3/q3map2/game_quakelive.h @@ -65,7 +65,7 @@ { "quakelive", /* -game x */ "baseq3", /* default base game data dir */ - ".quakelive", /* unix home sub-dir */ + ".quakelive/quakelive/home", /* unix home sub-dir */ "quake", /* magic path word */ "scripts", /* shader directory */ 64, /* max lightmapped surface verts */