From 28bbf5a00bc2a1084b2e48a6196f9c9b7987827f Mon Sep 17 00:00:00 2001 From: Forest Hale Date: Sat, 20 Sep 2008 11:12:28 +0000 Subject: [PATCH] remove some FIXME comments about quakelive paths, since they are the same as quake3 currently git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@323 8a3a26a2-13c4-0310-b231-cf6edde360e5 --- tools/quake3/q3map2/game_quakelive.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tools/quake3/q3map2/game_quakelive.h b/tools/quake3/q3map2/game_quakelive.h index bc5bf60..18fd90f 100644 --- a/tools/quake3/q3map2/game_quakelive.h +++ b/tools/quake3/q3map2/game_quakelive.h @@ -52,9 +52,9 @@ game_t struct { "quakelive", /* -game x */ - "baseq3", /* default base game data dir (FIXME what does quake live really use?) */ - ".q3a", /* unix home sub-dir (FIXME what does quake live really use?) */ - "quake", /* magic path word (FIXME where does quake live install to?) */ + "baseq3", /* default base game data dir */ + ".q3a", /* unix home sub-dir */ + "quake", /* magic path word */ "scripts", /* shader directory */ 64, /* max lightmapped surface verts */ 999, /* max surface verts */