diff --git a/radiant/preferences.cpp b/radiant/preferences.cpp index b0dd116..186f28e 100644 --- a/radiant/preferences.cpp +++ b/radiant/preferences.cpp @@ -3720,10 +3720,10 @@ void CGameInstall::Run() { fprintf( fg, " caulk_shader=\"textures/common/caulk\"\n" ); // Hardcoded fix for "missing" shaderlist in gamepack Str dest = m_strEngine.GetBuffer(); - dest += "/base/scripts/shaderlist.txt"; + dest += "/baseEF/scripts/shaderlist.txt"; if( CheckFile( dest.GetBuffer() ) != PATH_FILE ) { Str source = gameInstallPath.GetBuffer(); - source += "base/scripts/default_shaderlist.txt"; + source += "baseEF/scripts/default_shaderlist.txt"; radCopyFile( source.GetBuffer(), dest.GetBuffer() ); } break;