* fixed relative paths for md2 skinnames (supported textures are defined in the gamepack)

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@204 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
mattn 2008-03-04 20:42:12 +00:00
parent 79d5023db9
commit 12c1300125

View file

@ -258,8 +258,7 @@ void MD2Surface_read(Model& model, const byte* buffer, ArchiveFile& file)
path[i] = '\0'; path[i] = '\0';
} }
// globalErrorStream() << "modified skinname: " << path << " (path) and " << skinnameRelative << " (texture)" << "\n"; // globalErrorStream() << "modified skinname: " << path << " (path) and " << skinnameRelative << " (texture)" << "\n";
// TODO: search for tga, png, jpg (this order) snprintf(skinname, MD2_MAX_SKINNAME, "%s%s", path, &skinnameRelative[1]);
snprintf(skinname, MD2_MAX_SKINNAME, "%s%s.jpg", path, &skinnameRelative[1]);
// globalErrorStream() << skinname << "\n"; // globalErrorStream() << skinname << "\n";
} }
else else