From 12c13001257458f2ce361e6d24958264a816153b Mon Sep 17 00:00:00 2001 From: mattn Date: Tue, 4 Mar 2008 20:42:12 +0000 Subject: [PATCH] * fixed relative paths for md2 skinnames (supported textures are defined in the gamepack) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@204 8a3a26a2-13c4-0310-b231-cf6edde360e5 --- plugins/md3model/md2.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/plugins/md3model/md2.cpp b/plugins/md3model/md2.cpp index 7b93138..55a32f5 100644 --- a/plugins/md3model/md2.cpp +++ b/plugins/md3model/md2.cpp @@ -258,8 +258,7 @@ void MD2Surface_read(Model& model, const byte* buffer, ArchiveFile& file) path[i] = '\0'; } // globalErrorStream() << "modified skinname: " << path << " (path) and " << skinnameRelative << " (texture)" << "\n"; - // TODO: search for tga, png, jpg (this order) - snprintf(skinname, MD2_MAX_SKINNAME, "%s%s.jpg", path, &skinnameRelative[1]); + snprintf(skinname, MD2_MAX_SKINNAME, "%s%s", path, &skinnameRelative[1]); // globalErrorStream() << skinname << "\n"; } else