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In Rambetter-math-fix-experiments branch.
Fixing winding_logging.patch with some new code structure. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-math-fix-experiments@385 8a3a26a2-13c4-0310-b231-cf6edde360e5
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1 changed files with 19 additions and 15 deletions
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@ -1,18 +1,17 @@
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Index: tools/quake3/q3map2/brush.c
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===================================================================
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--- tools/quake3/q3map2/brush.c (revision 371)
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--- tools/quake3/q3map2/brush.c (revision 384)
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+++ tools/quake3/q3map2/brush.c (working copy)
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@@ -356,17 +356,29 @@
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winding_t *w;
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@@ -422,10 +422,16 @@
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side_t *side;
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plane_t *plane;
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+
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-
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+ static int brushord = -1;
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+ brushord++;
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+
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+ Sys_Printf("In CreateBrushWindings() for brush %i\n", brushord);
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-
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+
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/* walk the list of brush sides */
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for( i = 0; i < brush->numsides; i++ )
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{
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@ -21,33 +20,38 @@ Index: tools/quake3/q3map2/brush.c
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/* get side and plane */
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side = &brush->sides[ i ];
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plane = &mapplanes[ side->planenum ];
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/* make huge winding */
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@@ -436,7 +442,13 @@
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#else
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w = BaseWindingForPlane( plane->normal, plane->dist );
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#endif
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-
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+
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+ Sys_Printf(" Before clipping we have:\n");
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+ int z;
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+ for (z = 0; z < w->numpoints; z++) {
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+ Sys_Printf(" (%.8f %.8f %.8f)\n", w->p[z][0], w->p[z][1], w->p[z][2]);
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+ }
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+
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/* walk the list of brush sides */
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for( j = 0; j < brush->numsides && w != NULL; j++ )
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@@ -379,6 +391,11 @@
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continue;
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plane = &mapplanes[ brush->sides[ j ].planenum ^ 1 ];
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{
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@@ -452,7 +464,12 @@
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#else
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ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); // CLIP_EPSILON );
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#endif
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-
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+
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+ Sys_Printf(" After clipping w/ side %i we have:\n", j);
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+ for (z = 0; z < w->numpoints; z++) {
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+ Sys_Printf(" (%.8f %.8f %.8f)\n", w->p[z][0], w->p[z][1], w->p[z][2]);
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+ }
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+
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/* ydnar: fix broken windings that would generate trifans */
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FixWinding( w );
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#ifdef EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES
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FixWindingAccu(w);
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Index: tools/quake3/q3map2/map.c
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===================================================================
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--- tools/quake3/q3map2/map.c (revision 371)
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--- tools/quake3/q3map2/map.c (revision 384)
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+++ tools/quake3/q3map2/map.c (working copy)
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@@ -803,7 +803,11 @@
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char shader[ MAX_QPATH ];
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