Adding duplicate_plane regression test.

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-math-fix-experiments@413 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
rambetter 2011-01-10 01:45:52 +00:00
parent 44f06be22b
commit 0a6fabb079
3 changed files with 90 additions and 0 deletions

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DESCRIPTION OF PROBLEM:
=======================
The 4-sided brush in the middle of the room (brush 0) has a duplicate plane.
The last side (side 4) is a duplicate of the third side (side 2) with the
vertexes re-arranged.
I wanted to make sure that ChopWindingInPlaceAccu() is doing the right thing
by setting a winding to NULL when all its points lie on the plane that the
winding is being chopped with. This seems to be the case. My concern was
that both windings for that duplicate plane will be NULL'ed out.
Seems that some other code might be fixing duplicate planes. That's OK.

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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 136 128 64 ) ( -128 128 64 ) ( -128 -192 64 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( 136 128 384 ) ( -128 128 384 ) ( -128 128 0 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( 128 -192 0 ) ( -128 128 0 ) ( 128 -192 384 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( -128 128 256 ) ( 128 128 64 ) ( -128 -192 256 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( 128 -192 384 ) ( 128 -192 0 ) ( -128 128 0 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
}
// brush 1
{
( 256 256 -8 ) ( -256 256 -8 ) ( -256 -256 -8 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -256 -256 0 ) ( -256 256 0 ) ( 256 256 0 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( -256 -256 8 ) ( 256 -256 8 ) ( 256 -256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 256 -256 8 ) ( 256 256 8 ) ( 256 256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 256 256 8 ) ( -256 256 8 ) ( -256 256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -256 256 8 ) ( -256 -256 8 ) ( -256 -256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 2
{
( -256 256 0 ) ( -280 256 0 ) ( -280 -256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -280 -256 384 ) ( -280 256 384 ) ( -256 256 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -280 -256 384 ) ( -256 -256 384 ) ( -256 -256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -256 -256 384 ) ( -256 256 384 ) ( -256 256 0 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( -256 256 384 ) ( -280 256 384 ) ( -280 256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -264 256 392 ) ( -264 -256 392 ) ( -264 -256 8 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 3
{
( 280 256 0 ) ( 256 256 0 ) ( 256 -256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 256 -256 384 ) ( 256 256 384 ) ( 280 256 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 256 -256 384 ) ( 280 -256 384 ) ( 280 -256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 264 -256 384 ) ( 264 256 384 ) ( 264 256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 280 256 384 ) ( 256 256 384 ) ( 256 256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 256 256 384 ) ( 256 -256 384 ) ( 256 -256 0 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
}
// brush 4
{
( 256 256 384 ) ( -256 256 384 ) ( -256 -256 384 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( -248 -256 392 ) ( -248 256 392 ) ( 264 256 392 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -256 -256 424 ) ( 256 -256 424 ) ( 256 -256 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 256 -256 424 ) ( 256 256 424 ) ( 256 256 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 256 256 424 ) ( -256 256 424 ) ( -256 256 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -256 256 424 ) ( -256 -256 424 ) ( -256 -256 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 5
{
( 256 296 0 ) ( -256 296 0 ) ( -256 256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -256 256 384 ) ( -256 296 384 ) ( 256 296 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -256 256 384 ) ( 256 256 384 ) ( 256 256 0 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( 256 256 384 ) ( 256 296 384 ) ( 256 296 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 256 264 392 ) ( -256 264 392 ) ( -256 264 8 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -256 296 384 ) ( -256 256 384 ) ( -256 256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 6
{
( 256 -256 0 ) ( -256 -256 0 ) ( -256 -296 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -256 -296 384 ) ( -256 -256 384 ) ( 256 -256 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -256 -264 392 ) ( 256 -264 392 ) ( 256 -264 8 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 256 -296 384 ) ( 256 -256 384 ) ( 256 -256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 256 -256 384 ) ( -256 -256 384 ) ( -256 -256 0 ) radiant_regression_tests/tile 0 0 0 0.500000 0.500000 0 0 0
( -256 -256 384 ) ( -256 -296 384 ) ( -256 -296 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
}
// entity 1
{
"origin" "-8 16 256"
"classname" "info_player_deathmatch"
}
// entity 2
{
"light" "1000"
"origin" "-32 -40 256"
"classname" "light"
}