In function AddGamePath() in path_init.c for q3map2,

only adding path if it's not already added (remove duplicates).
It's cleaner this way.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
rambetter 2011-01-20 07:15:47 +00:00
parent 89f0eeeb28
commit 083f7c7d6a

View file

@ -303,6 +303,8 @@ adds a game path to the list
void AddGamePath( char *path ) void AddGamePath( char *path )
{ {
int i;
/* dummy check */ /* dummy check */
if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS ) if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS )
return; return;
@ -312,6 +314,19 @@ void AddGamePath( char *path )
strcpy( gamePaths[ numGamePaths ], path ); strcpy( gamePaths[ numGamePaths ], path );
CleanPath( gamePaths[ numGamePaths ] ); CleanPath( gamePaths[ numGamePaths ] );
numGamePaths++; numGamePaths++;
/* don't add it if it's already there */
for (i = 0; i < numGamePaths - 1; i++)
{
if (strcmp(gamePaths[i], gamePaths[numGamePaths - 1]) == 0)
{
free(gamePaths[numGamePaths - 1]);
gamePaths[numGamePaths - 1] = NULL;
numGamePaths--;
break;
}
}
} }