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In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates). It's cleaner this way. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@ -303,6 +303,8 @@ adds a game path to the list
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void AddGamePath( char *path )
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void AddGamePath( char *path )
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{
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{
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int i;
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/* dummy check */
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/* dummy check */
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if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS )
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if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS )
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return;
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return;
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@ -312,6 +314,19 @@ void AddGamePath( char *path )
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strcpy( gamePaths[ numGamePaths ], path );
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strcpy( gamePaths[ numGamePaths ], path );
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CleanPath( gamePaths[ numGamePaths ] );
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CleanPath( gamePaths[ numGamePaths ] );
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numGamePaths++;
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numGamePaths++;
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/* don't add it if it's already there */
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for (i = 0; i < numGamePaths - 1; i++)
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{
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if (strcmp(gamePaths[i], gamePaths[numGamePaths - 1]) == 0)
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{
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free(gamePaths[numGamePaths - 1]);
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gamePaths[numGamePaths - 1] = NULL;
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numGamePaths--;
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break;
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}
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}
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}
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}
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