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Fixed transparency (qer_trans) not working on models
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a2a93d30df
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1 changed files with 7 additions and 1 deletions
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@ -48,12 +48,18 @@ void CPicoSurface::Draw( int state, IShader *pShader, int rflags ){
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if ( !( rflags & ( DRAW_RF_SEL_OUTLINE | DRAW_RF_SEL_FILL | DRAW_RF_XY ) ) ) {
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if ( state & DRAW_GL_TEXTURE_2D ) {
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bool bTrans = ( pShader->getFlags() & QER_TRANS ) == QER_TRANS;
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bool bDrawBlend = ( state & DRAW_GL_BLEND ) == DRAW_GL_BLEND;
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//only draw transparent stuff when in transparent stuff pass and vice versa
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if(bTrans != bDrawBlend) {
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return;
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}
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g_QglTable.m_pfn_qglBindTexture( GL_TEXTURE_2D, pShader->getTexture()->texture_number );
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if ( ( rflags & DRAW_RF_CAM ) && ( pShader->getFlags() & QER_ALPHAFUNC ) ) {
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int nFunc = 0;
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float fRef = 0.f;
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g_QglTable.m_pfn_qglColor4f( 1.f, 1.f, 1.f, 1.f ); // identity
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g_QglTable.m_pfn_qglColor4f( 1.f, 1.f, 1.f, pShader->getTrans() ); // transparency
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g_QglTable.m_pfn_qglEnable( GL_ALPHA_TEST );
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