added file copy tree for the game packs - lists supported games
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@197 8a3a26a2-13c4-0310-b231-cf6edde360e5
|
@ -231,8 +231,8 @@ class Config:
|
|||
env.Append( CXXFLAGS = [ '-g' ] )
|
||||
env.Append( CPPDEFINES = [ '_DEBUG' ] )
|
||||
else:
|
||||
env.Append( CFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations' ] )
|
||||
env.Append( CXXFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations' ] )
|
||||
env.Append( CFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations', '-fno-strict-aliasing' ] )
|
||||
env.Append( CXXFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations','-fno-strict-aliasing' ] )
|
||||
#env.Append( CFLAGS = [ '-march=pentium3' ] )
|
||||
|
||||
# env.Append( LINKFLAGS = [ '-m32' ] )
|
||||
|
|
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|
@ -67,6 +67,7 @@ inline int GetPrivateProfileInt(char* a, char* b, int i, char* c) { return i; };
|
|||
#define VERIFY(a) a;
|
||||
int GetFullPathName(const char *lpFileName, int nBufferLength, char *lpBuffer, char **lpFilePart);
|
||||
bool CopyFile(const char *lpExistingFileName, const char *lpNewFileName);
|
||||
bool CopyTree( const char* source, const char* dest );
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
|
|
|
@ -1534,7 +1534,7 @@ Makes the current brush have the given number of 2d sides
|
|||
*/
|
||||
void Brush_MakeSided (int sides)
|
||||
{
|
||||
int i, axis;
|
||||
int i, axis = 0;
|
||||
vec3_t mins, maxs;
|
||||
brush_t *b;
|
||||
texdef_t *texdef;
|
||||
|
|
|
@ -1271,7 +1271,7 @@ void CamWnd::Cam_Draw()
|
|||
face_t *face;
|
||||
float screenaspect;
|
||||
float yfov;
|
||||
double start, end;
|
||||
double start = 0.0, end;
|
||||
int i;
|
||||
|
||||
if (!active_brushes.next)
|
||||
|
|
|
@ -94,7 +94,7 @@ void Dialog::Create ()
|
|||
g_object_set_data (G_OBJECT (m_pWidget), "loop", &m_nLoop);
|
||||
g_object_set_data (G_OBJECT (m_pWidget), "ret", &m_nReturn);
|
||||
|
||||
BuildDialog ();
|
||||
BuildDialog();
|
||||
m_bNeedBuild = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -137,7 +137,7 @@ bool FilterBrush(brush_t *pb)
|
|||
|| !strncmp( pb->owner->eclass->name, "func", 4)
|
||||
|| !strncmp( pb->owner->eclass->name, "trigger", 7) ) && !pb->patchBrush )
|
||||
{
|
||||
bool filterbrush;
|
||||
bool filterbrush = false;
|
||||
for (face_t *f=pb->brush_faces;f!=NULL;f = f->next)
|
||||
{
|
||||
filterbrush=false;
|
||||
|
|
|
@ -39,27 +39,32 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <stdlib.h>
|
||||
#include <dirent.h>
|
||||
#include "missing.h"
|
||||
#include "qsysprintf.h"
|
||||
|
||||
bool CopyFile(const char *lpExistingFileName, const char *lpNewFileName)
|
||||
{
|
||||
FILE *src, *dst;
|
||||
void* buf;
|
||||
int l, ret = 0;
|
||||
int l;
|
||||
bool ret = false;
|
||||
char realsrc[PATH_MAX], realdest[PATH_MAX];
|
||||
|
||||
realpath (lpExistingFileName, realsrc);
|
||||
realpath (lpNewFileName, realdest);
|
||||
|
||||
src = fopen (realsrc, "rb");
|
||||
if (!src)
|
||||
return 0;
|
||||
if ( !src ) {
|
||||
return false;
|
||||
}
|
||||
dst = fopen (realdest, "wb");
|
||||
if (!dst)
|
||||
{
|
||||
if (!dst) {
|
||||
fclose (src);
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
fseek (src, 0, SEEK_END);
|
||||
|
@ -70,7 +75,7 @@ bool CopyFile(const char *lpExistingFileName, const char *lpNewFileName)
|
|||
if (buf != NULL)
|
||||
if (fread (buf, l, 1, src) == 1)
|
||||
if (fwrite (buf, l, 1, dst) == 1)
|
||||
ret = 1;
|
||||
ret = true;
|
||||
|
||||
g_free (buf);
|
||||
fclose (src);
|
||||
|
@ -79,6 +84,61 @@ bool CopyFile(const char *lpExistingFileName, const char *lpNewFileName)
|
|||
return ret;
|
||||
}
|
||||
|
||||
bool CreateDirectory( const char *directory ) {
|
||||
if ( mkdir( directory, 0777 ) == -1 ) {
|
||||
Sys_Printf( "mkdir %s failed\n", directory );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CopyTree( const char *source, const char *dest ) {
|
||||
DIR *dir;
|
||||
struct dirent *dirlist;
|
||||
struct stat sbuf;
|
||||
Str srcEntry;
|
||||
Str dstEntry;
|
||||
|
||||
dir = opendir( source );
|
||||
if ( dir != NULL ) {
|
||||
while ( ( dirlist = readdir( dir ) ) != NULL ) {
|
||||
if ( strcmp( dirlist->d_name, "." ) == 0 || strcmp( dirlist->d_name, ".." ) == 0 ) {
|
||||
continue;
|
||||
}
|
||||
if ( strcmp( dirlist->d_name, ".svn" ) == 0 ) {
|
||||
continue;
|
||||
}
|
||||
srcEntry = source;
|
||||
srcEntry += "/";
|
||||
srcEntry += dirlist->d_name;
|
||||
dstEntry = dest;
|
||||
dstEntry += "/";
|
||||
dstEntry += dirlist->d_name;
|
||||
if ( stat( srcEntry.GetBuffer(), &sbuf ) == -1 ) {
|
||||
Sys_Printf( "stat %s failed\n", srcEntry.GetBuffer() );
|
||||
}
|
||||
if ( S_ISDIR( sbuf.st_mode ) ) {
|
||||
bool ret;
|
||||
if ( stat( dstEntry.GetBuffer(), &sbuf ) == -1 ) {
|
||||
ret = CreateDirectory( dstEntry.GetBuffer() );
|
||||
}
|
||||
ret = CopyTree( srcEntry.GetBuffer(), dstEntry.GetBuffer() );
|
||||
if ( !ret ) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
Sys_Printf( "copy %s -> %s\n", srcEntry.GetBuffer(), dstEntry.GetBuffer() );
|
||||
bool ret = CopyFile( srcEntry.GetBuffer(), dstEntry.GetBuffer() );
|
||||
if ( !ret ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
closedir( dir );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int GetFullPathName(const char *lpFileName, int nBufferLength, char *lpBuffer, char **lpFilePart)
|
||||
{
|
||||
if (lpFileName[0] == '/')
|
||||
|
@ -116,88 +176,5 @@ int GetFullPathName(const char *lpFileName, int nBufferLength, char *lpBuffer, c
|
|||
|
||||
return strlen (lpBuffer);
|
||||
}
|
||||
/*
|
||||
static void g_string_sprintfa_int (GString *string, const gchar *fmt, va_list args)
|
||||
{
|
||||
gchar *buffer;
|
||||
|
||||
buffer = g_strdup_vprintf (fmt, args);
|
||||
g_string_append (string, buffer);
|
||||
g_free (buffer);
|
||||
}
|
||||
|
||||
const CString& CString::operator=(const char* lpsz)
|
||||
{
|
||||
g_string_assign (m_str, lpsz);
|
||||
return *this;
|
||||
}
|
||||
|
||||
const CString& CString::operator+=(const char* lpsz)
|
||||
{
|
||||
g_string_append (m_str, lpsz);
|
||||
return *this;
|
||||
}
|
||||
|
||||
CString::operator char*() const
|
||||
{
|
||||
return m_str->str;
|
||||
}
|
||||
|
||||
void CString::Format(const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
|
||||
g_string_truncate (m_str, 0);
|
||||
|
||||
va_start (args, fmt);
|
||||
g_string_sprintfa_int (m_str, fmt, args);
|
||||
va_end (args);
|
||||
}
|
||||
|
||||
CString CString::Right(int nCount) const
|
||||
{
|
||||
if (nCount < 0)
|
||||
nCount = 0;
|
||||
else if (nCount > m_str->len)
|
||||
nCount = m_str->len;
|
||||
|
||||
CString dest (&m_str->str[m_str->len-nCount]);
|
||||
return dest;
|
||||
}
|
||||
|
||||
CString CString::Left(int nCount) const
|
||||
{
|
||||
if (nCount < 0)
|
||||
nCount = 0;
|
||||
else if (nCount > m_str->len)
|
||||
nCount = m_str->len;
|
||||
|
||||
CString dest;
|
||||
dest.m_str = g_string_sized_new (nCount);
|
||||
memcpy (dest.m_str->str, m_str->str, nCount);
|
||||
dest.m_str->str[nCount] = 0;
|
||||
return dest;
|
||||
}
|
||||
|
||||
void CString::SetAt(int nIndex, char ch)
|
||||
{
|
||||
if (nIndex >= 0 && nIndex < m_str->len)
|
||||
m_str->str[nIndex] = ch;
|
||||
}
|
||||
|
||||
char CString::GetAt(int nIndex) const
|
||||
{
|
||||
if (nIndex >= 0 && nIndex < m_str->len)
|
||||
return m_str->str[nIndex];
|
||||
return 0;
|
||||
}
|
||||
|
||||
char CString::operator[](int nIndex) const
|
||||
{
|
||||
if (nIndex >= 0 && nIndex < m_str->len)
|
||||
return m_str->str[nIndex];
|
||||
return 0;
|
||||
}
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
|
|
@ -3122,6 +3122,10 @@ CGameInstall
|
|||
============================================================
|
||||
*/
|
||||
|
||||
CGameInstall::CGameInstall() {
|
||||
memset( m_availGames, 0, sizeof( m_availGames ) );
|
||||
}
|
||||
|
||||
void CGameInstall::BuildDialog() {
|
||||
GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry;
|
||||
|
||||
|
@ -3141,9 +3145,21 @@ void CGameInstall::BuildDialog() {
|
|||
gtk_box_pack_start( GTK_BOX( vbox1 ), combo, FALSE, FALSE, 0 );
|
||||
|
||||
GList *combo_list = NULL;
|
||||
combo_list = g_list_append( combo_list, "Quake III Arena and mods" );
|
||||
combo_list = g_list_append( combo_list, "Urban Terror standalone" );
|
||||
combo_list = g_list_append( combo_list, "Warsaw" );
|
||||
int iGame = 0;
|
||||
while ( m_availGames[ iGame ] != GAME_NONE ) {
|
||||
switch ( m_availGames[ iGame ] ) {
|
||||
case GAME_Q3:
|
||||
combo_list = g_list_append( combo_list, "Quake III Arena (including mods)" );
|
||||
break;
|
||||
case GAME_URT:
|
||||
combo_list = g_list_append( combo_list, "Urban Terror (standalone)" );
|
||||
break;
|
||||
case GAME_WARSOW:
|
||||
combo_list = g_list_append( combo_list, "Warsow" );
|
||||
break;
|
||||
}
|
||||
iGame++;
|
||||
}
|
||||
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
|
||||
g_list_free( combo_list );
|
||||
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_INT );
|
||||
|
@ -3187,6 +3203,7 @@ void CGameInstall::BuildDialog() {
|
|||
}
|
||||
|
||||
void CGameInstall::Run() {
|
||||
ScanGames();
|
||||
DoModal();
|
||||
Sys_Printf( "combo: %d name: %s engine: %s mod: %s\n", m_nComboSelect, m_strName.GetBuffer(), m_strEngine.GetBuffer(), m_strMod.GetBuffer() );
|
||||
|
||||
|
@ -3205,13 +3222,25 @@ void CGameInstall::Run() {
|
|||
fprintf( fg, " name=\"%s\"\n", m_strName.GetBuffer() );
|
||||
fprintf( fg, " gametools=\"%sgames\"\n", g_strAppPath.GetBuffer() );
|
||||
fprintf( fg, " enginepath=\"%s\"\n", m_strEngine.GetBuffer() );
|
||||
switch ( m_nComboSelect ) {
|
||||
case GAME_Q3:
|
||||
switch ( m_availGames[ m_nComboSelect ] ) {
|
||||
case GAME_Q3: {
|
||||
Str source = g_strAppPath.GetBuffer();
|
||||
source += "installs/";
|
||||
source += Q3_PACK;
|
||||
Str dest = m_strEngine.GetBuffer();
|
||||
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
||||
fprintf( fg, " basegame=\"baseq3\"\n" );
|
||||
break;
|
||||
case GAME_URT:
|
||||
}
|
||||
case GAME_URT: {
|
||||
Str source = g_strAppPath.GetBuffer();
|
||||
source += "installs/";
|
||||
source += URT_PACK;
|
||||
Str dest = m_strEngine.GetBuffer();
|
||||
CopyTree( source.GetBuffer(), dest.GetBuffer() );
|
||||
fprintf( fg, " basegame=\"q3ut4\"\n" );
|
||||
break;
|
||||
}
|
||||
case GAME_WARSOW:
|
||||
fprintf( fg, " basegame=\"basewsw\"\n" );
|
||||
break;
|
||||
|
@ -3219,3 +3248,30 @@ void CGameInstall::Run() {
|
|||
fprintf( fg, "/>\n" );
|
||||
fclose( fg );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CGameInstall::ScanGames
|
||||
scan for active games that can be installed, based on the presence
|
||||
===============
|
||||
*/
|
||||
void CGameInstall::ScanGames() {
|
||||
Str pakPaths = g_strAppPath.GetBuffer();
|
||||
DIR *dir;
|
||||
struct dirent *dirlist;
|
||||
int iGame = 0;
|
||||
|
||||
pakPaths += "installs/";
|
||||
dir = opendir( pakPaths.GetBuffer() );
|
||||
if ( dir != NULL ) {
|
||||
while ( ( dirlist = readdir( dir ) ) != NULL ) {
|
||||
if ( stricmp( dirlist->d_name, Q3_PACK ) == 0 ) {
|
||||
m_availGames[ iGame++ ] = GAME_Q3;
|
||||
}
|
||||
if ( stricmp( dirlist->d_name, URT_PACK ) == 0 ) {
|
||||
m_availGames[ iGame++ ] = GAME_URT;
|
||||
}
|
||||
}
|
||||
closedir( dir );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -196,15 +196,23 @@ public:
|
|||
/*!
|
||||
select games, copy editing assets and write out configuration files
|
||||
*/
|
||||
|
||||
#define Q3_PACK "Q3Pack"
|
||||
#define URT_PACK "UrTPack"
|
||||
|
||||
class CGameInstall : public Dialog {
|
||||
public:
|
||||
CGameInstall();
|
||||
void ScanGames();
|
||||
void Run();
|
||||
void BuildDialog();
|
||||
|
||||
enum gameType_e {
|
||||
GAME_Q3,
|
||||
GAME_NONE = 0,
|
||||
GAME_Q3 = 1,
|
||||
GAME_URT,
|
||||
GAME_WARSOW
|
||||
GAME_WARSOW,
|
||||
GAME_COUNT
|
||||
};
|
||||
|
||||
protected:
|
||||
|
@ -212,6 +220,9 @@ protected:
|
|||
Str m_strMod;
|
||||
Str m_strEngine;
|
||||
int m_nComboSelect;
|
||||
|
||||
// maps from m_nComboSelect to the games
|
||||
int m_availGames[GAME_COUNT];
|
||||
};
|
||||
|
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/*!
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