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Added feature:
camera strafing while holding ctrl additional forward movement when holding shift Tester: Shaderman git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@101 8a3a26a2-13c4-0310-b231-cf6edde360e5
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parent
3f1cbdde23
commit
041f7e0998
2 changed files with 41 additions and 16 deletions
1
TODO
1
TODO
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@ -150,7 +150,6 @@ Selection: Customisable manipulator size - +/- to change the size of the transla
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Selection: Add optional screen-relative control for constrained rotations.
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Clipper: Change selection/manipulation to be consistent with other component editing.
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Filtering: Either deselect filtered nodes, or render filtered nodes that are selected.
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Camera: Strafe while holding ctrl.
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Texdef: Make texdef formats abstract, add conversion between texdef formats (use generic affine-texture-matrix format for conversions).
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Textures Window: Precise display of texture size when selecting. (tooltip, possibly)
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Status: 'Size of brush' display on status bar.
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@ -137,6 +137,9 @@ struct camera_t
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Matrix4 projection;
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Matrix4 modelview;
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bool m_strafe; // true when in strafemode toggled by the ctrl-key
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bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
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unsigned int movementflags; // movement flags
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Timer m_keycontrol_timer;
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guint m_keymove_handler;
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@ -278,23 +281,38 @@ void Camera_setAngles(camera_t& camera, const Vector3& angles)
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void Camera_FreeMove(camera_t& camera, int dx, int dy)
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{
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float dtime = 0.1f;
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if (g_camwindow_globals_private.m_bCamInverseMouse)
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camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
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else
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camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
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// free strafe mode, toggled by the ctrl key with optional shift for forward movement
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if(camera.m_strafe)
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{
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const float strafespeed = 0.65f;
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camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
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camera.origin -= camera.vright * strafespeed * dx;
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if(camera.m_strafe_forward)
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camera.origin += camera.vpn * strafespeed * dy;
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else
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camera.origin += camera.vup * strafespeed * dy;
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}
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else// free rotation
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{
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const float dtime = 0.1f;
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if (camera.angles[CAMERA_PITCH] > 90)
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camera.angles[CAMERA_PITCH] = 90;
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else if (camera.angles[CAMERA_PITCH] < -90)
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camera.angles[CAMERA_PITCH] = -90;
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if (g_camwindow_globals_private.m_bCamInverseMouse)
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camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
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else
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camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
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if (camera.angles[CAMERA_YAW] >= 360)
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camera.angles[CAMERA_YAW] -=360;
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else if (camera.angles[CAMERA_YAW] <= 0)
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camera.angles[CAMERA_YAW] +=360;
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camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
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if (camera.angles[CAMERA_PITCH] > 90)
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camera.angles[CAMERA_PITCH] = 90;
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else if (camera.angles[CAMERA_PITCH] < -90)
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camera.angles[CAMERA_PITCH] = -90;
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if (camera.angles[CAMERA_YAW] >= 360)
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camera.angles[CAMERA_YAW] -=360;
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else if (camera.angles[CAMERA_YAW] <= 0)
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camera.angles[CAMERA_YAW] +=360;
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}
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Camera_updateModelview(camera);
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Camera_Freemove_updateAxes(camera);
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@ -638,7 +656,15 @@ public:
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void Camera_motionDelta(int x, int y, unsigned int state, void* data)
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{
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reinterpret_cast<camera_t*>(data)->m_mouseMove.motion_delta(x, y, state);
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camera_t* cam = reinterpret_cast<camera_t*>(data);
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cam->m_mouseMove.motion_delta(x, y, state);
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cam->m_strafe = (state & GDK_CONTROL_MASK) != 0;
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if(cam->m_strafe)
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cam->m_strafe_forward = (state & GDK_SHIFT_MASK) != 0;
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else
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cam->m_strafe_forward = false;
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}
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class CamWnd
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