gtkradiant/radiant/filters.cpp

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/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "filters.h"
#include "debugging/debugging.h"
#include "ifilter.h"
#include "scenelib.h"
#include <list>
#include <set>
#include "gtkutil/widget.h"
#include "gtkutil/menu.h"
#include "gtkmisc.h"
#include "mainframe.h"
#include "commands.h"
#include "preferences.h"
struct filters_globals_t
{
std::size_t exclude;
filters_globals_t() :
exclude(0)
{
}
};
filters_globals_t g_filters_globals;
inline bool filter_active(int mask)
{
return (g_filters_globals.exclude & mask) > 0;
}
class FilterWrapper
{
public:
FilterWrapper(Filter& filter, int mask) : m_filter(filter), m_mask(mask)
{
}
void update()
{
m_filter.setActive(filter_active(m_mask));
}
private:
Filter& m_filter;
int m_mask;
};
typedef std::list<FilterWrapper> Filters;
Filters g_filters;
typedef std::set<Filterable*> Filterables;
Filterables g_filterables;
void UpdateFilters()
{
{
for(Filters::iterator i = g_filters.begin(); i != g_filters.end(); ++i)
{
(*i).update();
}
}
{
for(Filterables::iterator i = g_filterables.begin(); i != g_filterables.end(); ++i)
{
(*i)->updateFiltered();
}
}
}
class BasicFilterSystem : public FilterSystem
{
public:
void addFilter(Filter& filter, int mask)
{
g_filters.push_back(FilterWrapper(filter, mask));
g_filters.back().update();
}
void registerFilterable(Filterable& filterable)
{
ASSERT_MESSAGE(g_filterables.find(&filterable) == g_filterables.end(), "filterable already registered");
filterable.updateFiltered();
g_filterables.insert(&filterable);
}
void unregisterFilterable(Filterable& filterable)
{
ASSERT_MESSAGE(g_filterables.find(&filterable) != g_filterables.end(), "filterable not registered");
g_filterables.erase(&filterable);
}
};
BasicFilterSystem g_FilterSystem;
FilterSystem& GetFilterSystem()
{
return g_FilterSystem;
}
void PerformFiltering()
{
UpdateFilters();
SceneChangeNotify();
}
class ToggleFilterFlag
{
const unsigned int m_mask;
public:
ToggleItem m_item;
ToggleFilterFlag(unsigned int mask) : m_mask(mask), m_item(ActiveCaller(*this))
{
}
ToggleFilterFlag(const ToggleFilterFlag& other) : m_mask(other.m_mask), m_item(ActiveCaller(*this))
{
}
void active(const BoolImportCallback& importCallback)
{
importCallback((g_filters_globals.exclude & m_mask) != 0);
}
typedef MemberCaller1<ToggleFilterFlag, const BoolImportCallback&, &ToggleFilterFlag::active> ActiveCaller;
void toggle()
{
g_filters_globals.exclude ^= m_mask;
m_item.update();
PerformFiltering();
}
typedef MemberCaller<ToggleFilterFlag, &ToggleFilterFlag::toggle> ToggleCaller;
};
typedef std::list<ToggleFilterFlag> ToggleFilterFlags;
ToggleFilterFlags g_filter_items;
void add_filter_command(unsigned int flag, const char* command, const Accelerator& accelerator)
{
g_filter_items.push_back(ToggleFilterFlag(flag));
GlobalToggles_insert(command, ToggleFilterFlag::ToggleCaller(g_filter_items.back()), ToggleItem::AddCallbackCaller(g_filter_items.back().m_item), accelerator);
}
void Filters_constructMenu(GtkMenu* menu_in_menu)
{
create_check_menu_item_with_mnemonic(menu_in_menu, "World", "FilterWorldBrushes");
create_check_menu_item_with_mnemonic(menu_in_menu, "Entities", "FilterEntities");
if(g_pGameDescription->mGameType == "doom3")
{
create_check_menu_item_with_mnemonic(menu_in_menu, "Visportals", "FilterVisportals");
}
else
{
create_check_menu_item_with_mnemonic(menu_in_menu, "Areaportals", "FilterAreaportals");
}
create_check_menu_item_with_mnemonic(menu_in_menu, "Translucent", "FilterTranslucent");
if(g_pGameDescription->mGameType != "doom3")
{
create_check_menu_item_with_mnemonic(menu_in_menu, "Liquids", "FilterLiquids");
}
create_check_menu_item_with_mnemonic(menu_in_menu, "Caulk", "FilterCaulk");
create_check_menu_item_with_mnemonic(menu_in_menu, "Clips", "FilterClips");
create_check_menu_item_with_mnemonic(menu_in_menu, "Paths", "FilterPaths");
if(g_pGameDescription->mGameType != "doom3")
{
create_check_menu_item_with_mnemonic(menu_in_menu, "Clusterportals", "FilterClusterportals");
}
create_check_menu_item_with_mnemonic(menu_in_menu, "Lights", "FilterLights");
create_check_menu_item_with_mnemonic(menu_in_menu, "Structural", "FilterStructural");
if(g_pGameDescription->mGameType != "doom3")
{
create_check_menu_item_with_mnemonic(menu_in_menu, "Lightgrid", "FilterLightgrid");
}
create_check_menu_item_with_mnemonic(menu_in_menu, "Patches", "FilterPatches");
create_check_menu_item_with_mnemonic(menu_in_menu, "Details", "FilterDetails");
create_check_menu_item_with_mnemonic(menu_in_menu, "Hints", "FilterHintsSkips");
create_check_menu_item_with_mnemonic(menu_in_menu, "Models", "FilterModels");
create_check_menu_item_with_mnemonic(menu_in_menu, "Triggers", "FilterTriggers");
if(g_pGameDescription->mGameType != "doom3")
{
create_check_menu_item_with_mnemonic(menu_in_menu, "Botclips", "FilterBotClips");
}
}
#include "preferencesystem.h"
#include "stringio.h"
void ConstructFilters()
{
GlobalPreferenceSystem().registerPreference("SI_Exclude", SizeImportStringCaller(g_filters_globals.exclude), SizeExportStringCaller(g_filters_globals.exclude));
add_filter_command(EXCLUDE_WORLD, "FilterWorldBrushes", Accelerator('1', (GdkModifierType)GDK_MOD1_MASK));
add_filter_command(EXCLUDE_ENT, "FilterEntities", Accelerator('2', (GdkModifierType)GDK_MOD1_MASK));
if(g_pGameDescription->mGameType == "doom3")
{
add_filter_command(EXCLUDE_VISPORTALS, "FilterVisportals", Accelerator('3', (GdkModifierType)GDK_MOD1_MASK));
}
else
{
add_filter_command(EXCLUDE_AREAPORTALS, "FilterAreaportals", Accelerator('3', (GdkModifierType)GDK_MOD1_MASK));
}
add_filter_command(EXCLUDE_TRANSLUCENT, "FilterTranslucent", Accelerator('4', (GdkModifierType)GDK_MOD1_MASK));
add_filter_command(EXCLUDE_LIQUIDS, "FilterLiquids", Accelerator('5', (GdkModifierType)GDK_MOD1_MASK));
add_filter_command(EXCLUDE_CAULK, "FilterCaulk", Accelerator('6', (GdkModifierType)GDK_MOD1_MASK ));
add_filter_command(EXCLUDE_CLIP, "FilterClips", Accelerator('7', (GdkModifierType)GDK_MOD1_MASK));
add_filter_command(EXCLUDE_PATHS, "FilterPaths", Accelerator('8', (GdkModifierType)GDK_MOD1_MASK));
if(g_pGameDescription->mGameType != "doom3")
{
add_filter_command(EXCLUDE_CLUSTERPORTALS, "FilterClusterportals", Accelerator('9', (GdkModifierType)GDK_MOD1_MASK));
}
add_filter_command(EXCLUDE_LIGHTS, "FilterLights", Accelerator('0', (GdkModifierType)GDK_MOD1_MASK));
add_filter_command(EXCLUDE_STRUCTURAL, "FilterStructural", Accelerator('D', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
if(g_pGameDescription->mGameType != "doom3")
{
add_filter_command(EXCLUDE_LIGHTGRID, "FilterLightgrid", accelerator_null());
}
add_filter_command(EXCLUDE_CURVES, "FilterPatches", Accelerator('P', (GdkModifierType)GDK_CONTROL_MASK));
add_filter_command(EXCLUDE_DETAILS, "FilterDetails", Accelerator('D', (GdkModifierType)GDK_CONTROL_MASK));
add_filter_command(EXCLUDE_HINTSSKIPS, "FilterHintsSkips", Accelerator('H', (GdkModifierType)GDK_CONTROL_MASK));
add_filter_command(EXCLUDE_MODELS, "FilterModels", Accelerator('M', (GdkModifierType)GDK_SHIFT_MASK));
add_filter_command(EXCLUDE_TRIGGERS, "FilterTriggers", Accelerator('T', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
if(g_pGameDescription->mGameType != "doom3")
{
add_filter_command(EXCLUDE_BOTCLIP, "FilterBotClips", Accelerator('M', (GdkModifierType)GDK_MOD1_MASK));
}
PerformFiltering();
}
void DestroyFilters()
{
g_filters.clear();
}
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
class FilterAPI
{
FilterSystem* m_filter;
public:
typedef FilterSystem Type;
STRING_CONSTANT(Name, "*");
FilterAPI()
{
ConstructFilters();
m_filter = &GetFilterSystem();
}
~FilterAPI()
{
DestroyFilters();
}
FilterSystem* getTable()
{
return m_filter;
}
};
typedef SingletonModule<FilterAPI> FilterModule;
typedef Static<FilterModule> StaticFilterModule;
StaticRegisterModule staticRegisterFilter(StaticFilterModule::instance());