gtkradiant/contrib/bobtoolz/DVisDrawer.cpp

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/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// BobView.cpp: implementation of the DVisDrawer class.
//
//////////////////////////////////////////////////////////////////////
#include "DVisDrawer.h"
#include "iglrender.h"
#include "math/matrix.h"
#include <list>
#include "str.h"
#include "DPoint.h"
#include "DWinding.h"
#include "misc.h"
#include "funchandlers.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
DVisDrawer::DVisDrawer()
{
m_list = NULL;
constructShaders();
GlobalShaderCache().attachRenderable(*this);
}
DVisDrawer::~DVisDrawer()
{
GlobalShaderCache().detachRenderable(*this);
destroyShaders();
g_VisView = NULL;
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
const char* g_state_solid = "$bobtoolz/visdrawer/solid";
const char* g_state_wireframe = "$bobtoolz/visdrawer/wireframe";
void DVisDrawer::constructShaders()
{
OpenGLState state;
GlobalOpenGLStateLibrary().getDefaultState(state);
state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_COLOURCHANGE;
state.m_linewidth = 1;
GlobalOpenGLStateLibrary().insert(g_state_wireframe, state);
GlobalOpenGLStateLibrary().getDefaultState(state);
state.m_state = RENDER_FILL|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_COLOURCHANGE|RENDER_SMOOTH|RENDER_DEPTHWRITE;
GlobalOpenGLStateLibrary().insert(g_state_solid, state);
m_shader_solid = GlobalShaderCache().capture(g_state_solid);
m_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe);
}
void DVisDrawer::destroyShaders()
{
GlobalShaderCache().release(g_state_solid);
GlobalShaderCache().release(g_state_wireframe);
GlobalOpenGLStateLibrary().erase(g_state_solid);
GlobalOpenGLStateLibrary().erase(g_state_wireframe);
}
void DVisDrawer::render(RenderStateFlags state) const
{
//bleh
std::list<DWinding *>::const_iterator l=m_list->begin();
for(; l != m_list->end(); l++)
{
DWinding* w = *l;
glColor4f(w->clr[0], w->clr[1], w->clr[2], 0.5f);
glBegin(GL_POLYGON);
for(int i = 0; i < w->numpoints; i++) {
glVertex3f((w->p[i])[0], (w->p[i])[1], (w->p[i])[2]);
}
glEnd();
}
}
void DVisDrawer::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
if(!m_list)
return;
renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
renderer.addRenderable(*this, g_matrix4_identity);
}
void DVisDrawer::renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
if(!m_list)
return;
renderer.SetState(m_shader_solid, Renderer::eWireframeOnly);
renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
renderer.addRenderable(*this, g_matrix4_identity);
}
void DVisDrawer::SetList(std::list<DWinding*> *pointList)
{
if(m_list)
ClearPoints();
m_list = pointList;
}
void DVisDrawer::ClearPoints()
{
std::list<DWinding *>::const_iterator deadPoint=m_list->begin();
for(; deadPoint!=m_list->end(); deadPoint++)
delete *deadPoint;
m_list->clear();
}