gtkradiant/tools/quake2/q2map/textures.c

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "qbsp.h"
int nummiptex;
textureref_t textureref[MAX_MAP_TEXTURES];
//==========================================================================
int FindMiptex( char *name ){
int i;
char path[1024];
miptex_t *mt;
miptex_m8_t *mt_m8;
miptex_m32_t *mt_m32;
for ( i = 0 ; i < nummiptex ; i++ )
if ( !strcmp( name, textureref[i].name ) ) {
return i;
}
if ( nummiptex == MAX_MAP_TEXTURES ) {
Error( "MAX_MAP_TEXTURES" );
}
strcpy( textureref[i].name, name );
// load the miptex to get the flags and values
if ( !strcmp( game, "heretic2" ) ) {
sprintf( path, "%stextures/%s.m32", gamedir, name );
if ( TryLoadFile( path, (void **)&mt_m32 ) != -1 ) {
textureref[i].value = LittleLong( mt_m32->value );
textureref[i].flags = LittleLong( mt_m32->flags );
textureref[i].contents = LittleLong( mt_m32->contents );
strcpy( textureref[i].animname, mt_m32->animname );
free( mt_m32 );
}
else{
sprintf( path, "%stextures/%s.m8", gamedir, name );
}
if ( TryLoadFile( path, (void **)&mt_m8 ) != -1 ) {
textureref[i].value = LittleLong( mt_m8->value );
textureref[i].flags = LittleLong( mt_m8->flags );
textureref[i].contents = LittleLong( mt_m8->contents );
strcpy( textureref[i].animname, mt_m8->animname );
free( mt_m8 );
}
}
else
{
sprintf( path, "%stextures/%s.wal", gamedir, name );
if ( TryLoadFile( path, (void **)&mt ) != -1 ) {
textureref[i].value = LittleLong( mt->value );
textureref[i].flags = LittleLong( mt->flags );
textureref[i].contents = LittleLong( mt->contents );
strcpy( textureref[i].animname, mt->animname );
free( mt );
}
}
nummiptex++;
if ( textureref[i].animname[0] ) {
FindMiptex( textureref[i].animname );
}
return i;
}
/*
==================
textureAxisFromPlane
==================
*/
vec3_t baseaxis[18] =
{
{0,0,1}, {1,0,0}, {0,-1,0}, // floor
{0,0,-1}, {1,0,0}, {0,-1,0}, // ceiling
{1,0,0}, {0,1,0}, {0,0,-1}, // west wall
{-1,0,0}, {0,1,0}, {0,0,-1}, // east wall
{0,1,0}, {1,0,0}, {0,0,-1}, // south wall
{0,-1,0}, {1,0,0}, {0,0,-1} // north wall
};
void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv ){
int bestaxis;
vec_t dot,best;
int i;
best = 0;
bestaxis = 0;
for ( i = 0 ; i < 6 ; i++ )
{
dot = DotProduct( pln->normal, baseaxis[i * 3] );
if ( dot > best ) {
best = dot;
bestaxis = i;
}
}
VectorCopy( baseaxis[bestaxis * 3 + 1], xv );
VectorCopy( baseaxis[bestaxis * 3 + 2], yv );
}
int TexinfoForBrushTexture( plane_t *plane, brush_texture_t *bt, vec3_t origin ){
vec3_t vecs[2];
int sv, tv;
vec_t ang, sinv, cosv;
vec_t ns, nt;
texinfo_t tx, *tc;
int i, j, k;
float shift[2];
brush_texture_t anim;
int mt;
if ( !bt->name[0] ) {
return 0;
}
memset( &tx, 0, sizeof( tx ) );
strcpy( tx.texture, bt->name );
TextureAxisFromPlane( plane, vecs[0], vecs[1] );
shift[0] = DotProduct( origin, vecs[0] );
shift[1] = DotProduct( origin, vecs[1] );
if ( !bt->scale[0] ) {
bt->scale[0] = 1;
}
if ( !bt->scale[1] ) {
bt->scale[1] = 1;
}
// rotate axis
if ( bt->rotate == 0 ) {
sinv = 0 ; cosv = 1;
}
else if ( bt->rotate == 90 ) {
sinv = 1 ; cosv = 0;
}
else if ( bt->rotate == 180 ) {
sinv = 0 ; cosv = -1;
}
else if ( bt->rotate == 270 ) {
sinv = -1 ; cosv = 0;
}
else
{
ang = bt->rotate / 180 * Q_PI;
sinv = sin( ang );
cosv = cos( ang );
}
if ( vecs[0][0] ) {
sv = 0;
}
else if ( vecs[0][1] ) {
sv = 1;
}
else{
sv = 2;
}
if ( vecs[1][0] ) {
tv = 0;
}
else if ( vecs[1][1] ) {
tv = 1;
}
else{
tv = 2;
}
for ( i = 0 ; i < 2 ; i++ )
{
ns = cosv * vecs[i][sv] - sinv * vecs[i][tv];
nt = sinv * vecs[i][sv] + cosv * vecs[i][tv];
vecs[i][sv] = ns;
vecs[i][tv] = nt;
}
for ( i = 0 ; i < 2 ; i++ )
for ( j = 0 ; j < 3 ; j++ )
tx.vecs[i][j] = vecs[i][j] / bt->scale[i];
tx.vecs[0][3] = bt->shift[0] + shift[0];
tx.vecs[1][3] = bt->shift[1] + shift[1];
tx.flags = bt->flags;
tx.value = bt->value;
//
// find the texinfo
//
tc = texinfo;
for ( i = 0 ; i < numtexinfo ; i++, tc++ )
{
if ( tc->flags != tx.flags ) {
continue;
}
if ( tc->value != tx.value ) {
continue;
}
for ( j = 0 ; j < 2 ; j++ )
{
if ( strcmp( tc->texture, tx.texture ) ) {
goto skip;
}
for ( k = 0 ; k < 4 ; k++ )
{
if ( tc->vecs[j][k] != tx.vecs[j][k] ) {
goto skip;
}
}
}
return i;
skip:;
}
*tc = tx;
numtexinfo++;
// load the next animation
mt = FindMiptex( bt->name );
if ( textureref[mt].animname[0] ) {
anim = *bt;
strcpy( anim.name, textureref[mt].animname );
tc->nexttexinfo = TexinfoForBrushTexture( plane, &anim, origin );
}
else{
tc->nexttexinfo = -1;
}
return i;
}