2007-11-04 03:34:51 +00:00
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// q3data.h
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <sys/stat.h>
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#include "../common/cmdlib.h"
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#include "scriplib.h"
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#include "mathlib.h"
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#include "polyset.h"
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#include "trilib.h"
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#include "imagelib.h"
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#include "qthreads.h"
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#include "l3dslib.h"
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#include "bspfile.h"
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#include "p3dlib.h"
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#include "3dslib.h"
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#include "aselib.h"
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#include "md3lib.h"
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void Cmd_ASEConvert( qboolean grabAnims );
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void Cmd_3DSConvert( void );
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void Cmd_Modelname (void);
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void Cmd_SpriteBase (void);
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void Cmd_Base (void);
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void Cmd_Cd (void);
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void Cmd_Origin (void);
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void Cmd_ScaleUp (void);
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void Cmd_Frame (void);
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void Cmd_Modelname (void);
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void Cmd_SpriteShader(void);
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void Cmd_Skin(void);
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void Cmd_Skinsize (void);
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void FinishModel (int type);
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void Cmd_Grab (void);
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void Cmd_Raw (void);
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void Cmd_Mip (void);
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void Cmd_Environment (void);
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void Cmd_Colormap (void);
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void Cmd_File (void);
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void Cmd_Dir (void);
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void Cmd_StartWad (void);
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void Cmd_EndWad (void);
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void Cmd_Mippal (void);
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void Cmd_Mipdir (void);
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void Cmd_Video (void);
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void ReleaseFile (char *filename);
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void ReleaseShader( char *filename );
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void Convert3DStoMD3( const char *filename );
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void OrderMesh( int input[][3], int output[][3], int numTris );
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extern byte *byteimage, *lbmpalette;
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extern int byteimagewidth, byteimageheight;
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extern qboolean g_release; // don't grab, copy output data to new tree
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extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
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extern qboolean g_archive; // don't grab, copy source data to new tree
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extern qboolean do3ds;
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extern char g_only[256]; // if set, only grab this cd
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extern qboolean g_skipmodel; // set true when a cd is not g_only
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extern qboolean g_verbose;
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extern char *trifileext;
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#define TYPE_ITEM 0
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#define TYPE_PLAYER 1
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#define TYPE_WEAPON 2
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#define TYPE_HAND 3
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#define TYPE_UNKNOWN 4
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