gtkradiant/tools/quake3/q3map2/game_wolfet.h

170 lines
7.6 KiB
C
Raw Normal View History

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com
------------------------------------------------------------------------------- */
/* marker */
#ifndef GAME_WOLFET_H
#define GAME_WOLFET_H
/* -------------------------------------------------------------------------------
content and surface flags
------------------------------------------------------------------------------- */
/* this file must be included *after* game_wolf.h because it shares defines! */
#define W_SURF_SPLASH 0x00000040 /* enemy territory water splash surface */
#define W_SURF_LANDMINE 0x80000000 /* enemy territory 'landminable' surface */
/* -------------------------------------------------------------------------------
game_t struct
------------------------------------------------------------------------------- */
{
"et", /* -game x */
"etmain", /* default base game data dir */
".etwolf", /* unix home sub-dir */
"et", /* magic path word */
"scripts", /* shader directory */
qtrue, /* wolf lighting model? */
qfalse, /* flares */
"flareshader", /* default flare shader */
"IBSP", /* bsp file prefix */
47, /* bsp file version */
LoadIBSPFile, /* bsp load function */
WriteIBSPFile, /* bsp write function */
{
/* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
/* default */
{ "default", W_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
/* ydnar */
{ "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
{ "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
{ "skip", 0, 0, 0, 0, C_SKIP, 0 },
/* compiler */
{ "origin", W_CONT_ORIGIN, W_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
{ "areaportal", W_CONT_AREAPORTAL, W_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
{ "trans", W_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
{ "detail", W_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
{ "structural", W_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
{ "hint", 0, 0, W_SURF_HINT, 0, C_HINT, 0 },
{ "nodraw", 0, 0, W_SURF_NODRAW, 0, C_NODRAW, 0 },
{ "alphashadow", 0, 0, W_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
{ "lightfilter", 0, 0, W_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
{ "nolightmap", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
{ "pointlight", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
/* game */
{ "nonsolid", 0, W_CONT_SOLID, W_SURF_NONSOLID, 0, 0, C_SOLID },
{ "trigger", W_CONT_TRIGGER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
{ "water", W_CONT_WATER, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
{ "slag", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
{ "lava", W_CONT_LAVA, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
{ "playerclip", W_CONT_PLAYERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
{ "monsterclip", W_CONT_MONSTERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
{ "clipmissile", W_CONT_MISSILECLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
{ "clipshot", W_CONT_CLIPSHOT, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
{ "nodrop", W_CONT_NODROP, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
{ "clusterportal", W_CONT_CLUSTERPORTAL, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
{ "donotenter", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
{ "nonotenterlarge",W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
{ "fog", W_CONT_FOG, W_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
{ "sky", 0, 0, W_SURF_SKY, 0, C_SKY, 0 },
{ "slick", 0, 0, W_SURF_SLICK, 0, 0, 0 },
{ "noimpact", 0, 0, W_SURF_NOIMPACT, 0, 0, 0 },
{ "nomarks", 0, 0, W_SURF_NOMARKS, 0, C_NOMARKS, 0 },
{ "ladder", 0, 0, W_SURF_LADDER, 0, 0, 0 },
{ "nodamage", 0, 0, W_SURF_NODAMAGE, 0, 0, 0 },
{ "nosteps", 0, 0, W_SURF_NOSTEPS, 0, 0, 0 },
{ "nodlight", 0, 0, W_SURF_NODLIGHT, 0, 0, 0 },
/* wolf et landmine-able surface */
{ "landmine", 0, 0, W_SURF_LANDMINE, 0, 0, 0 },
/* materials */
{ "metal", 0, 0, W_SURF_METAL, 0, 0, 0 },
{ "metalsteps", 0, 0, W_SURF_METAL, 0, 0, 0 },
{ "glass", 0, 0, W_SURF_GLASS, 0, 0, 0 },
{ "splash", 0, 0, W_SURF_SPLASH, 0, 0, 0 },
{ "woodsteps", 0, 0, W_SURF_WOOD, 0, 0, 0 },
{ "grasssteps", 0, 0, W_SURF_GRASS, 0, 0, 0 },
{ "gravelsteps", 0, 0, W_SURF_GRAVEL, 0, 0, 0 },
{ "rubble", 0, 0, W_SURF_RUBBLE, 0, 0, 0 },
{ "carpetsteps", 0, 0, W_SURF_CARPET, 0, 0, 0 },
{ "snowsteps", 0, 0, W_SURF_SNOW, 0, 0, 0 },
{ "roofsteps", 0, 0, W_SURF_ROOF, 0, 0, 0 },
/* ai */
{ "ai_nosight", W_CONT_AI_NOSIGHT, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
/* ydnar: experimental until bits are confirmed! */
{ "ai_nopass", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
{ "ai_nopasslarge", W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
/* sliding bodies */
{ "monsterslick", 0, 0, W_SURF_MONSTERSLICK, 0, C_TRANSLUCENT, 0 },
{ "monsterslicknorth", 0, 0, W_SURF_MONSLICK_N, 0, C_TRANSLUCENT, 0 },
{ "monsterslickeast", 0, 0, W_SURF_MONSLICK_E, 0, C_TRANSLUCENT, 0 },
{ "monsterslicksouth", 0, 0, W_SURF_MONSLICK_S, 0, C_TRANSLUCENT, 0 },
{ "monsterslickwest", 0, 0, W_SURF_MONSLICK_W, 0, C_TRANSLUCENT, 0 },
/* null */
{ NULL, 0, 0, 0, 0, 0, 0 }
}
}
/* end marker */
#endif