gtkradiant/tools/quake2/qdata_heretic2/video.c

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// To do
// Sound error handling (when sound too short)
// rle b4 huffing
// adpcm encoding of sound
#if 0
#include "qdata.h"
#include "flex.h"
#include "fc.h"
#include "adpcm.h"
#define MIN_REPT 15
#define MAX_REPT 0
#define HUF_TOKENS ( 256 + MAX_REPT )
#define BLOCKSIZE 8
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#define SQRT2 1.414213562
typedef struct hnode_s
{
int count;
qboolean used;
int children[2];
} hnode_t;
typedef struct
{
int rate;
int width;
int channels;
int loopstart;
int samples;
int dataofs; // chunk starts this many bytes from file start
} wavinfo_t;
// These weren`t picked out my ass....
// They were defined at http://www.rahul.net/jfm/dct.html
// However, I think he plucked them out of his ass.....
float Quantise[BLOCKSIZE * BLOCKSIZE];
float LUT_Quantise[BLOCKSIZE * BLOCKSIZE] =
{
16.0F / 16.0F, 11.0F / 16.0F, 10.0F / 16.0F, 16.0F / 16.0F, 24.0F / 16.0F, 40.0F / 16.0F, 51.0F / 16.0F, 61.0F / 16.0F,
12.0F / 16.0F, 13.0F / 16.0F, 14.0F / 16.0F, 19.0F / 16.0F, 26.0F / 16.0F, 58.0F / 16.0F, 60.0F / 16.0F, 55.0F / 16.0F,
14.0F / 16.0F, 13.0F / 16.0F, 16.0F / 16.0F, 24.0F / 16.0F, 40.0F / 16.0F, 57.0F / 16.0F, 69.0F / 16.0F, 56.0F / 16.0F,
14.0F / 16.0F, 17.0F / 16.0F, 22.0F / 16.0F, 29.0F / 16.0F, 51.0F / 16.0F, 87.0F / 16.0F, 80.0F / 16.0F, 62.0F / 16.0F,
18.0F / 16.0F, 22.0F / 16.0F, 37.0F / 16.0F, 56.0F / 16.0F, 68.0F / 16.0F,109.0F / 16.0F,103.0F / 16.0F, 77.0F / 16.0F,
24.0F / 16.0F, 35.0F / 16.0F, 55.0F / 16.0F, 64.0F / 16.0F, 81.0F / 16.0F,104.0F / 16.0F,113.0F / 16.0F, 92.0F / 16.0F,
49.0F / 16.0F, 64.0F / 16.0F, 78.0F / 16.0F, 87.0F / 16.0F,103.0F / 16.0F,121.0F / 16.0F,120.0F / 16.0F,101.0F / 16.0F,
72.0F / 16.0F, 92.0F / 16.0F, 95.0F / 16.0F, 98.0F / 16.0F,112.0F / 16.0F,100.0F / 16.0F,103.0F / 16.0F, 99.0F / 16.0F
};
int LUT_ZZ[BLOCKSIZE * BLOCKSIZE] =
{
0,
1, 8,
16, 9, 2,
3, 10, 17, 24,
32, 25, 18, 11, 4,
5, 12, 19, 26, 33, 40,
48, 41, 34, 27, 20, 13, 6,
7, 14, 21, 28, 35, 42, 49, 56,
57, 50, 43, 36, 29, 22, 15,
23, 30, 37, 44, 51, 58,
59, 52, 45, 38, 31,
39, 46, 53, 60,
61, 54, 47,
55, 62,
63
};
char base[32];
byte *soundtrack;
byte scaled[256][HUF_TOKENS];
unsigned int charbits1[256][HUF_TOKENS];
int charbitscount1[256][HUF_TOKENS];
hnode_t hnodes1[256][HUF_TOKENS * 2];
int numhnodes1[256];
int order0counts[256];
int numhnodes;
hnode_t hnodes[512];
unsigned charbits[256];
int charbitscount[256];
CineHead_t cinehead;
byte *data_p;
byte *iff_end;
byte *last_chunk;
byte *iff_data;
int iff_chunk_len;
float dctbase[BLOCKSIZE][BLOCKSIZE];
float red[BLOCKSIZE * BLOCKSIZE];
float green[BLOCKSIZE * BLOCKSIZE];
float blue[BLOCKSIZE * BLOCKSIZE];
float temp[BLOCKSIZE * BLOCKSIZE];
wavinfo_t wavinfo;
adpcm_t adpcm;
/*
===============================================================================
WAV loading
===============================================================================
*/
/* Intel ADPCM step variation table */
static int indexTable[16] =
{
-1, -1, -1, -1, 2, 4, 6, 8,
-1, -1, -1, -1, 2, 4, 6, 8,
};
static int stepsizeTable[89] =
{
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
};
#if 0
static void adpcm_decoder( char *indata, short *outdata, int len, adpcm_state_t *state ){
signed char *inp; /* Input buffer pointer */
short *outp; /* output buffer pointer */
int sign; /* Current adpcm sign bit */
int delta; /* Current adpcm output value */
int step; /* Stepsize */
int valpred; /* Predicted value */
int vpdiff; /* Current change to valpred */
int index; /* Current step change index */
int inputbuffer; /* place to keep next 4-bit value */
int bufferstep; /* toggle between inputbuffer/input */
outp = outdata;
inp = (signed char *)indata;
valpred = state->valprev;
index = state->index;
step = stepsizeTable[index];
bufferstep = 0;
for (; len > 0; len-- )
{
/* Step 1 - get the delta value */
if ( bufferstep ) {
delta = inputbuffer & 0xf;
}
else
{
inputbuffer = *inp++;
delta = ( inputbuffer >> 4 ) & 0xf;
}
bufferstep = !bufferstep;
/* Step 2 - Find new index value (for later) */
index += indexTable[delta];
if ( index < 0 ) {
index = 0;
}
if ( index > 88 ) {
index = 88;
}
/* Step 3 - Separate sign and magnitude */
sign = delta & 8;
delta = delta & 7;
/* Step 4 - Compute difference and new predicted value */
/*
** Computes 'vpdiff = (delta+0.5)*step/4', but see comment
** in adpcm_coder.
*/
vpdiff = step >> 3;
if ( delta & 4 ) {
vpdiff += step;
}
if ( delta & 2 ) {
vpdiff += step >> 1;
}
if ( delta & 1 ) {
vpdiff += step >> 2;
}
if ( sign ) {
valpred -= vpdiff;
}
else{
valpred += vpdiff;
}
/* Step 5 - clamp output value */
if ( valpred > 32767 ) {
valpred = 32767;
}
else if ( valpred < -32768 ) {
valpred = -32768;
}
/* Step 6 - Update step value */
step = stepsizeTable[index];
/* Step 7 - Output value */
*outp++ = valpred;
}
state->valprev = valpred;
state->index = index;
}
#endif
void adpcm_coder( short *inp, adpcm_t *adpcm ){
int val; /* Current input sample value */
int sign; /* Current adpcm sign bit */
int delta; /* Current adpcm output value */
int diff; /* Difference between val and valprev */
int step; /* Stepsize */
int valpred; /* Predicted output value */
int vpdiff; /* Current change to valpred */
int index; /* Current step change index */
int outputbuffer; /* place to keep previous 4-bit value */
int bufferstep; /* toggle between outputbuffer/output */
adpcm_state_t *state;
char *outp;
int len;
state = &adpcm->state;
len = state->count;
outp = adpcm->adpcm;
valpred = state->in_valprev;
index = state->in_index;
step = stepsizeTable[index];
bufferstep = 1;
while ( len-- )
{
val = *inp++;
/* Step 1 - compute difference with previous value */
diff = val - valpred;
sign = ( diff < 0 ) ? 8 : 0;
if ( sign ) {
diff = -diff;
}
/* Step 2 - Divide and clamp */
/* Note:
** This code *approximately* computes:
** delta = diff*4/step;
** vpdiff = (delta+0.5)*step/4;
** but in shift step bits are dropped. The net result of this is
** that even if you have fast mul/div hardware you cannot put it to
** good use since the fixup would be too expensive.
*/
delta = 0;
vpdiff = ( step >> 3 );
if ( diff >= step ) {
delta = 4;
diff -= step;
vpdiff += step;
}
step >>= 1;
if ( diff >= step ) {
delta |= 2;
diff -= step;
vpdiff += step;
}
step >>= 1;
if ( diff >= step ) {
delta |= 1;
vpdiff += step;
}
/* Step 3 - Update previous value */
if ( sign ) {
valpred -= vpdiff;
}
else{
valpred += vpdiff;
}
/* Step 4 - Clamp previous value to 16 bits */
if ( valpred > 32767 ) {
valpred = 32767;
}
else if ( valpred < -32768 ) {
valpred = -32768;
}
/* Step 5 - Assemble value, update index and step values */
delta |= sign;
index += indexTable[delta];
if ( index < 0 ) {
index = 0;
}
if ( index > 88 ) {
index = 88;
}
step = stepsizeTable[index];
/* Step 6 - Output value */
if ( bufferstep ) {
outputbuffer = ( delta << 4 ) & 0xf0;
}
else{
*outp++ = ( delta & 0x0f ) | outputbuffer;
}
bufferstep = !bufferstep;
}
/* Output last step, if needed */
if ( !bufferstep ) {
*outp++ = outputbuffer;
}
state->out_valprev = valpred;
state->out_index = index;
}
void FindNextChunk( char *name ){
while ( 1 )
{
data_p = last_chunk;
if ( data_p >= iff_end ) { // didn't find the chunk
data_p = NULL;
return;
}
data_p += 4;
iff_chunk_len = *(long *)data_p;
data_p += 4;
if ( iff_chunk_len < 0 ) {
data_p = NULL;
return;
}
data_p -= 8;
last_chunk = data_p + 8 + ( ( iff_chunk_len + 1 ) & ~1 );
if ( !strncmp( data_p, name, 4 ) ) {
return;
}
}
}
void FindChunk( char *name ){
last_chunk = iff_data;
FindNextChunk( name );
}
void DumpChunks( void ){
char str[5];
str[4] = 0;
data_p = iff_data;
do
{
memcpy( str, data_p, 4 );
data_p += 4;
iff_chunk_len = *(long *)data_p;
data_p += 4;
printf( "0x%x : %s (%d)\n", (int)( data_p - 4 ), str, iff_chunk_len );
data_p += ( iff_chunk_len + 1 ) & ~1;
}
while ( data_p < iff_end );
}
/*
============
GetWavinfo
============
*/
wavinfo_t GetWavinfo( char *name, byte *wav, int wavlength ){
wavinfo_t info;
int i;
int format;
int samples;
memset( &info, 0, sizeof( info ) );
if ( !wav ) {
return( info );
}
iff_data = wav;
iff_end = wav + wavlength;
// find "RIFF" chunk
FindChunk( "RIFF" );
if ( !( data_p && !strncmp( data_p + 8, "WAVE", 4 ) ) ) {
printf( "Missing RIFF/WAVE chunks\n" );
return( info );
}
// get "fmt " chunk
iff_data = data_p + 12;
FindChunk( "fmt " );
if ( !data_p ) {
printf( "Missing fmt chunk\n" );
return( info );
}
data_p += 8;
format = *(short *)data_p;
data_p += 2;
if ( format != 1 ) {
printf( "Microsoft PCM format only\n" );
return( info );
}
info.channels = *(short *)data_p;
data_p += 2;
info.rate = *(long *)data_p;
data_p += 4;
data_p += 6;
info.width = *(short *)data_p / 8;
data_p += 2;
// get cue chunk
FindChunk( "cue " );
if ( data_p ) {
data_p += 32;
info.loopstart = *(long *)data_p;
data_p += 4;
// if the next chunk is a LIST chunk, look for a cue length marker
FindNextChunk( "LIST" );
if ( data_p ) {
// this is not a proper parse, but it works with cooledit...
if ( !strncmp( data_p + 28, "mark", 4 ) ) {
data_p += 24;
i = *(long *)data_p; // samples in loop
data_p += 4;
info.samples = info.loopstart + i;
}
}
}
else{
info.loopstart = -1;
}
// find data chunk
FindChunk( "data" );
if ( !data_p ) {
printf( "Missing data chunk\n" );
return( info );
}
data_p += 4;
samples = *(long *)data_p;
data_p += 4;
if ( info.samples ) {
if ( samples < info.samples ) {
Error( "Sound %s has a bad loop length", name );
}
}
else{
info.samples = samples;
}
info.dataofs = data_p - wav;
return( info );
}
// ==============
// LoadSoundtrack
// ==============
void LoadSoundtrack(){
char name[1024];
FILE *f;
int len;
soundtrack = NULL;
sprintf( name, "%svideo/%s/%s.wav", gamedir, base, base );
printf( "\nLoading sound : %s\n", name );
f = fopen( name, "rb" );
if ( !f ) {
printf( "\nNo soundtrack for %s\n", base );
return;
}
len = Q_filelength( f );
soundtrack = SafeMalloc( len, "LoadSoundtrack" );
fread( soundtrack, 1, len, f );
fclose( f );
wavinfo = GetWavinfo( name, soundtrack, len );
adpcm.state.out_valprev = 0;
adpcm.state.out_index = 0;
}
// ==================
// WriteSound
// ==================
int WriteSound( FILE *output, int frame, int numframes ){
int start, end;
int count;
int empty = 0;
int width;
char *work;
width = wavinfo.width * wavinfo.channels;
start = ( ( frame * wavinfo.rate / 14 ) + 31 ) & 0xffffffe0; // start sample
end = ( ( ( frame + numframes ) * wavinfo.rate / 14 ) + 31 ) & 0xffffffe0; // end sample
count = end - start;
work = soundtrack + wavinfo.dataofs + ( start * width );
adpcm.state.count = count * wavinfo.channels; // Number of samples
adpcm.state.in_valprev = adpcm.state.out_valprev;
adpcm.state.in_index = adpcm.state.out_index;
adpcm_coder( (short *)work, &adpcm );
WriteHeader( output, FC_SOUND_22KMADPCM, FC_ADPCM_VERSION, ( adpcm.state.count / 2 ) + sizeof( adpcm_state_t ), (char *)&adpcm );
return( count / 2 );
}
// ==============================
// Basic run length encoder
// ==============================
char *RLEZZ( char *in, char *out ){
int srun;
char count;
int idx = 0;
while ( idx < 64 )
{
srun = idx; // Start of run
while ( idx < 63 )
{
if ( in[LUT_ZZ[idx]] != in[LUT_ZZ[idx + 1]] ) {
break;
}
idx++;
}
count = (char)( idx - srun ); // count of repeated bytes
if ( !count ) {
while ( idx < 63 )
{
if ( in[LUT_ZZ[idx]] == in[LUT_ZZ[idx + 1]] ) {
break;
}
idx++;
}
if ( idx == 63 ) {
idx++;
}
count = (char)( idx - srun ); // count of unique bytes
*out++ = count;
while ( count-- )
*out++ = in[LUT_ZZ[srun++]];
}
else
{
*out++ = -( count + 1 );
*out++ = in[LUT_ZZ[idx]];
idx++;
}
}
return( out );
}
// ==============================
// Discrete Cosine Transformation
// ==============================
void init_base( float quant ){
int y, x;
for ( y = 0; y < BLOCKSIZE; y++ )
for ( x = 0; x < BLOCKSIZE; x++ )
{
if ( y == 0 ) {
dctbase[y][x] = 1;
}
else{
dctbase[y][x] = SQRT2 * cos( ( ( x * 2 + 1 ) * y * M_PI ) / ( BLOCKSIZE * 2 ) );
}
}
for ( y = 0; y < BLOCKSIZE * BLOCKSIZE; y++ )
Quantise[y] = LUT_Quantise[y] / quant;
}
void SplitComponents( byte *src, int width, int height ){
int i, j;
float *tr = red;
float *tg = green;
float *tb = blue;
for ( i = 0; i < BLOCKSIZE; i++, src += ( width - BLOCKSIZE ) * 4 )
for ( j = 0; j < BLOCKSIZE; j++ )
{
*tr++ = ( (float)*src++ ) - 128.0F;
*tg++ = ( (float)*src++ ) - 128.0F;
*tb++ = ( (float)*src++ ) - 128.0F;
src++;
}
}
void transferH( float *src, float *dst ){
int y, dx, dy;
float sum;
float *work;
for ( y = 0; y < BLOCKSIZE; y++, src += BLOCKSIZE )
{
for ( dy = 0; dy < BLOCKSIZE; dy++ )
{
sum = 0;
work = src;
for ( dx = 0; dx < BLOCKSIZE; dx++, work++ )
sum += dctbase[dy][dx] * *work;
*dst++ = sum / BLOCKSIZE;
}
}
}
void transferV( float *src, float *dst ){
int x, dy, fy;
float sum;
float *work;
for ( x = 0; x < BLOCKSIZE; x++, src++, dst++ )
{
for ( fy = 0; fy < BLOCKSIZE; fy++ )
{
sum = 0;
work = src;
for ( dy = 0; dy < BLOCKSIZE; dy++, work += BLOCKSIZE )
sum += dctbase[fy][dy] * *work;
dst[fy * BLOCKSIZE] = sum / BLOCKSIZE;
}
}
}
char *Combine( byte *dst, float *p, float *q ){
int i, j;
byte rlesrc[BLOCKSIZE * BLOCKSIZE];
int c;
byte *work;
work = rlesrc;
for ( j = 0; j < BLOCKSIZE; j++ )
for ( i = 0; i < BLOCKSIZE; i++ )
{
c = (int)( ( *p++ / *q++ ) + 128.5F );
c -= 128;
if ( c < -128 ) {
c = -128;
}
if ( c > 127 ) {
c = 127;
}
*work++ = (char)c;
}
dst = RLEZZ( rlesrc, dst );
return( dst );
}
char *CombineComponents( char *dst, int width, int height ){
dst = Combine( dst, red, Quantise );
dst = Combine( dst, green, Quantise );
dst = Combine( dst, blue, Quantise );
return( dst );
}
void DCT( cblock_t *out, cblock_t in, int width, int height ){
int x, y;
char *cursrc;
char *curdst;
curdst = out->data;
for ( y = 0; y < height; y += BLOCKSIZE )
for ( x = 0; x < width; x += BLOCKSIZE )
{
cursrc = in.data + ( ( y * width ) + x ) * 4;
SplitComponents( cursrc, width, height );
transferH( red, temp );
transferV( temp, red );
transferH( green, temp );
transferV( temp, green );
transferH( blue, temp );
transferV( temp, blue );
curdst = CombineComponents( curdst, width, height );
}
out->count = curdst - out->data;
}
// ==================
// BuildChars1
// ==================
void BuildChars1( int prev, int nodenum, unsigned bits, int bitcount ){
hnode_t *node;
if ( nodenum < HUF_TOKENS ) {
if ( bitcount > 32 ) {
Error( "bitcount > 32" );
}
charbits1[prev][nodenum] = bits;
charbitscount1[prev][nodenum] = bitcount;
return;
}
node = &hnodes1[prev][nodenum];
bits <<= 1;
BuildChars1( prev, node->children[0], bits, bitcount + 1 );
bits |= 1;
BuildChars1( prev, node->children[1], bits, bitcount + 1 );
}
// ==================
// SmallestNode1
// ==================
int SmallestNode1( hnode_t *hnodes, int numhnodes ){
int i;
int best, bestnode;
best = 99999999;
bestnode = -1;
for ( i = 0; i < numhnodes; i++ )
{
if ( hnodes[i].used ) {
continue;
}
if ( !hnodes[i].count ) {
continue;
}
if ( hnodes[i].count < best ) {
best = hnodes[i].count;
bestnode = i;
}
}
if ( bestnode == -1 ) {
return( -1 );
}
hnodes[bestnode].used = true;
return( bestnode );
}
// ==================
// BuildTree1
// ==================
void BuildTree1( int prev ){
hnode_t *node, *nodebase;
int numhnodes;
// build the nodes
numhnodes = HUF_TOKENS;
nodebase = hnodes1[prev];
while ( 1 )
{
node = &nodebase[numhnodes];
// pick two lowest counts
node->children[0] = SmallestNode1( nodebase, numhnodes );
if ( node->children[0] == -1 ) {
break; // no more
}
node->children[1] = SmallestNode1( nodebase, numhnodes );
if ( node->children[1] == -1 ) {
break;
}
node->count = nodebase[node->children[0]].count +
nodebase[node->children[1]].count;
numhnodes++;
}
numhnodes1[prev] = numhnodes - 1;
BuildChars1( prev, numhnodes - 1, 0, 0 );
}
// ==================
// Huffman1_Count
// ==================
void Huffman1_Count( cblock_t in ){
int i;
int prev;
int v;
int rept;
prev = 0;
for ( i = 0; i < in.count; i++ )
{
v = in.data[i];
order0counts[v]++;
hnodes1[prev][v].count++;
prev = v;
for ( rept = 1; ( i + rept < in.count ) && ( rept < MAX_REPT ); rept++ )
if ( in.data[i + rept] != v ) {
break;
}
if ( rept > MIN_REPT ) {
hnodes1[prev][255 + rept].count++;
i += rept - 1;
}
}
}
// ==================
// Huffman1_Build
// ==================
void Huffman1_Build(){
int i, j, v;
int max;
int total;
for ( i = 0; i < 256; i++ )
{
// normalize and save the counts
max = 0;
for ( j = 0; j < HUF_TOKENS; j++ )
{
if ( hnodes1[i][j].count > max ) {
max = hnodes1[i][j].count;
}
}
if ( max == 0 ) {
max = 1;
}
total = 0;
// easy to overflow 32 bits here!
for ( j = 0; j < HUF_TOKENS; j++ )
{
v = ( hnodes1[i][j].count * (double) 255 + max - 1 ) / max;
if ( v > 255 ) {
Error( "v > 255" );
}
scaled[i][j] = hnodes1[i][j].count = v;
if ( v ) {
total++;
}
}
if ( total == 1 ) { // must have two tokens
if ( !scaled[i][0] ) {
scaled[i][0] = hnodes1[i][0].count = 1;
}
else{
scaled[i][1] = hnodes1[i][1].count = 1;
}
}
BuildTree1( i );
}
}
// ==================
// Huffman1
// Order 1 compression with pre-built table
// ==================
cblock_t Huffman1( cblock_t in ){
int i;
int outbits, c;
unsigned bits;
byte *out_p;
cblock_t out;
int prev;
int v;
int rept;
out_p = out.data = SafeMalloc( ( in.count * 2 ) + 1024 + 4, "Huffman" );
memset( out_p, 0, ( in.count * 2 ) + 1024 + 4 );
// leave space for compressed count
out_p += 4;
// write count
*(long *)out_p = in.count;
out_p += 4;
// write bits
outbits = 0;
prev = 0;
for ( i = 0; i < in.count; i++ )
{
v = in.data[i];
c = charbitscount1[prev][v];
bits = charbits1[prev][v];
if ( !c ) {
Error( "!bits" );
}
while ( c )
{
c--;
if ( bits & ( 1 << c ) ) {
out_p[outbits >> 3] |= 1 << ( outbits & 7 );
}
outbits++;
}
prev = v;
// check for repeat encodes
for ( rept = 1; ( i + rept < in.count ) && ( rept < MAX_REPT ); rept++ )
if ( in.data[i + rept] != v ) {
break;
}
if ( rept > MIN_REPT ) {
c = charbitscount1[prev][255 + rept];
bits = charbits1[prev][255 + rept];
if ( !c ) {
Error( "!bits" );
}
while ( c )
{
c--;
if ( bits & ( 1 << c ) ) {
out_p[outbits >> 3] |= 1 << ( outbits & 7 );
}
outbits++;
}
i += rept - 1;
}
}
out_p += ( outbits + 7 ) >> 3;
out.count = out_p - out.data;
out_p = out.data;
*(long *)out_p = out.count;
return( out );
}
// ===================
// LoadFrame
// ===================
void LoadFrame( cblock_t *out, char *base, int frame ){
cblock_t in;
int width, height;
char name[1024];
FILE *f;
in.data = NULL;
in.count = -1;
sprintf( name, "%svideo/%s/%s%04i.tga", gamedir, base, base, frame );
f = fopen( name, "rb" );
if ( !f ) {
out->data = NULL;
return;
}
fclose( f );
LoadTGA( name, &in.data, &width, &height );
if ( ( width != cinehead.Width ) || ( height != cinehead.Height ) ) {
free( in.data );
printf( "Invalid picture size\n" );
out->data = NULL;
return;
}
out->data = SafeMalloc( width * height * 3, "LoadFrame" ); // rle could possibly expand file so this not 100% safe (however DCT should force a lot of compression)
DCT( out, in, width, height );
free( in.data );
}
// ==================================
// Cmd_Video
//
// video <directory> <framedigits>
// ==================================
void Cmd_Video(){
char savename[256];
char name[256];
FILE *output;
int frame;
int width, height;
cblock_t in, huffman;
int size;
float dctconst;
int maxsize, ssize;
int min_rle_size, warnings;
int ave_image, ave_sound;
GetScriptToken( false );
strcpy( base, token );
if ( g_release ) {
return;
}
GetScriptToken( false );
dctconst = atof( token );
GetScriptToken( false );
maxsize = atoi( token );
sprintf( savename, "%svideo/%s.cin", gamedir, base );
// clear stuff
memset( charbits1, 0, sizeof( charbits1 ) );
memset( charbitscount1, 0, sizeof( charbitscount1 ) );
memset( hnodes1, 0, sizeof( hnodes1 ) );
memset( numhnodes1, 0, sizeof( numhnodes1 ) );
memset( order0counts, 0, sizeof( order0counts ) );
// load the entire sound wav file if present
LoadSoundtrack();
cinehead.SndRate = wavinfo.rate;
cinehead.SndWidth = wavinfo.width;
cinehead.SndChannels = wavinfo.channels;
sprintf( name, "%svideo/%s/%s0000.tga", gamedir, base, base );
printf( "Loading sequence : %s\n", name );
printf( "DCT constant : %f\n", dctconst );
LoadTGA( name, NULL, &width, &height );
output = fopen( savename, "wb" );
if ( !output ) {
Error( "Can't open %s", savename );
}
if ( ( width % BLOCKSIZE ) || ( height % BLOCKSIZE ) ) {
Error( "Width and height must be a multiple of %d", BLOCKSIZE );
}
cinehead.Width = width;
cinehead.Height = height;
init_base( dctconst );
// build the dictionary
printf( "Counting : " );
min_rle_size = 0;
for ( frame = 0; ; frame++ )
{
printf( "." );
LoadFrame( &in, base, frame );
if ( !in.data ) {
break;
}
Huffman1_Count( in );
if ( in.count > min_rle_size ) {
min_rle_size = in.count;
}
free( in.data );
}
printf( "\n" );
cinehead.NumFrames = frame;
printf( "Num Frames : %d\n", frame );
cinehead.MaxRleSize = ( min_rle_size + 0x1f ) & 0xfffffe0;
cinehead.MaxSndSize = ( ( 4 * wavinfo.rate * wavinfo.channels / 14 ) + 0x1f ) & 0xffffffe0;
WriteHeader( output, FC_HEADER_NAME, FC_HEADER_VERSION, sizeof( CineHead_t ), &cinehead );
// build nodes and write counts
Huffman1_Build();
WriteHeader( output, FC_HUFFBITS_NAME, FC_HUFFBITS_VERSION, sizeof( scaled ), scaled );
WriteHeader( output, FC_QUANT_NAME, FC_QUANT_VERSION, sizeof( Quantise ), Quantise );
ave_image = 0;
ave_sound = 0;
warnings = 0;
// compress it with the dictionary
if ( soundtrack ) {
ssize = WriteSound( output, frame, 4 );
ave_sound += ssize;
}
for ( frame = 0; frame < cinehead.NumFrames; frame++ )
{
// save some sound samples
printf( "Packing : ", frame );
LoadFrame( &in, base, frame );
// save the image
huffman = Huffman1( in );
printf( "%d bytes rle, %d bytes huffman", in.count, huffman.count );
size = ( huffman.count + 3 ) & 0xfffffffc; // round up to longwords
if ( size > maxsize ) {
printf( " ** WARNING **" );
warnings++;
}
printf( "\n" );
ave_image += huffman.count;
WriteHeader( output, FC_IMAGE_NAME, FC_IMAGE_VERSION, size, huffman.data );
if ( soundtrack ) {
ssize = WriteSound( output, frame + 4, 1 );
ave_sound += ssize;
}
free( in.data );
free( huffman.data );
}
printf( "\nTotal size: %d (headers + %d image + %d sound)\n", ftell( output ), ave_image, ave_sound );
printf( "Data rate : %d bytes per sec (image and sound)\n", ( ave_image + ave_sound ) / cinehead.NumFrames );
printf( "Cin created ok with %d warnings.\n", warnings );
fclose( output );
if ( soundtrack ) {
free( soundtrack );
}
}
#endif
void Cmd_Video(){
}
// end