mirror of
https://github.com/UberGames/GtkRadiant.git
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59 lines
2.2 KiB
C
59 lines
2.2 KiB
C
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/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by texmake.rc
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//
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#define IDR_MENU1 101
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#define IDR_MENU2 102
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#define IDR_ACCELERATOR1 104
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#define IDD_NEWSKIN 105
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#define IDC_WIDTH 1000
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#define IDC_HEIGHT 1001
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#define ID_FILE_SAVEAS 4003
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#define ID_VIEW_MODELLINES 4006
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#define ID_VIEW_MODELLIGHTING 4008
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#define ID_FILE_OPENSKIN 4009
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#define ID_FILE_SAVESKIN 4010
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#define ID_FILE_SAVESKINAS 4011
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#define ID_FILE_EXIT 4012
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#define ID_FILE_OPENMODEL 4013
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#define ID_FILE_RELOADSKIN 4014
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#define ID_FILE_NEWSKIN 4016
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#define ID_FILE_OPENFRAME 4017
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#define ID_VIEW_SKINLINES 4018
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#define ID_VIEW_MODELINES 4019
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#define ID_VIEW_TEXTURELINES 4020
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#define ID_FILE_RESAMPLESKIN 4024
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 106
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#define _APS_NEXT_COMMAND_VALUE 4025
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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