mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-01 16:12:18 +00:00
31 lines
914 B
Text
31 lines
914 B
Text
|
ImageHL
|
||
|
=======
|
||
|
|
||
|
Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
|
||
|
|
||
|
What is it ?
|
||
|
------------
|
||
|
|
||
|
This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files.
|
||
|
I'll refer to these textures as .HLW files, even though they don't have any
|
||
|
extension when they're stored in the .WAD file itself.
|
||
|
|
||
|
You need a VFS plugin to go with this plugin that can open and read .WAD files
|
||
|
My VFSWAD plugin does just this.
|
||
|
|
||
|
Developer Notes
|
||
|
---------------
|
||
|
|
||
|
The project file will copy the compiled DLL file and this .TXT file to
|
||
|
"$(HLRADIANTDIR)modules" so make sure you have that environment variable
|
||
|
defined.
|
||
|
|
||
|
For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
|
||
|
"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories
|
||
|
"modules" and "plugins"
|
||
|
|
||
|
Credits
|
||
|
-------
|
||
|
Thanks to the guys that made Wally for releasing an example WAD loader.
|
||
|
without it this would not have been possible.
|