gtkradiant/radiant/error.cpp

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define UNICODE
#include "stdafx.h"
#if defined ( __linux__ ) || defined ( __APPLE__ )
#include <unistd.h>
#endif
/*
=================
Error
For abnormal program terminations
=================
*/
/*!
\todo
FIXME the prompt wether to do prefs dialog, may not even be possible
if the crash happens before the game is loaded
*/
void Error( const char *error, ... ){
va_list argptr;
char text[4096];
va_start( argptr,error );
vsprintf( text, error,argptr );
va_end( argptr );
strcat( text, "\n" );
#if defined ( __linux__ ) || defined ( __APPLE__ )
if ( errno != 0 ) {
strcat( text, "errno: " );
strcat( text, strerror( errno ) );
strcat( text, "\n" );
}
#endif
#ifdef _WIN32
if ( GetLastError() != 0 ) {
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL
);
strcat( text, "GetLastError: " );
/*
Gtk will only crunch 0<=char<=127
this is a bit hackish, but I didn't find useful functions in win32 API for this
*/
TCHAR *scan, *next = (TCHAR*)lpMsgBuf;
do
{
scan = next;
text[strlen( text ) + 1] = '\0';
if ( ( scan[0] >= 0 ) && ( scan[0] <= 127 ) ) {
text[strlen( text )] = scan[0];
}
else{
text[strlen( text )] = '?';
}
next = CharNext( scan );
} while ( next != scan );
strcat( text, "\n" );
LocalFree( lpMsgBuf );
}
#endif
// we need to have a current context to call glError()
if ( g_qeglobals_gui.d_glBase != NULL ) {
// qglGetError .. can record several errors, clears after calling
//++timo TODO: be able to deal with several errors if necessary, for now I'm just warning about pending error messages
// NOTE: forget that, most boards don't seem to follow the OpenGL standard
GLenum iGLError = qglGetError();
if ( iGLError != GL_NO_ERROR ) {
// use our own gluErrorString
strcat( text, "qgluErrorString: " );
strcat( text, (char*)qgluErrorString( iGLError ) );
strcat( text, "\n" );
}
}
strcat( text, "An unrecoverable error has occured.\n"
"Would you like to edit Preferences before exiting Radiant?" );
Sys_Printf( text );
if ( gtk_MessageBox( NULL, text, "Error", MB_YESNO ) == IDYES ) {
Sys_Printf( "Doing prefs..\n" );
g_PrefsDlg.LoadPrefs();
g_PrefsDlg.DoModal();
}
QGL_Shutdown();
g_PrefsDlg.Destroy();
g_dlgSurface.Destroy();
g_dlgFind.Destroy();
// force close logging if necessary
g_PrefsDlg.mGamesDialog.m_bLogConsole = false;
Sys_LogFile();
_exit( 1 );
}
void WINAPI Error( char *error, ... ){
va_list argptr;
char text[1024];
va_start( argptr,error );
vsprintf( text, error,argptr );
va_end( argptr );
Error( (const char *)text );
}