mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-11 04:51:10 +00:00
184 lines
5.1 KiB
C++
184 lines
5.1 KiB
C++
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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Camera plugin for GtkRadiant
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Copyright (C) 2002 Splash Damage Ltd.
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*/
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#include "camera.h"
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CRenderer::CRenderer() {
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refCount = 1;
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m_bHooked = FALSE;
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Register();
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Initialize();
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}
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CRenderer::~CRenderer() {
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if( m_bHooked )
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UnRegister();
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}
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void CRenderer::Register() {
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g_QglTable.m_pfnHookGL2DWindow( this );
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g_QglTable.m_pfnHookGL3DWindow( this );
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m_bHooked = TRUE;
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}
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void CRenderer::UnRegister() {
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if( g_QglTable.m_nSize ) {
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g_QglTable.m_pfnUnHookGL2DWindow( this );
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g_QglTable.m_pfnUnHookGL3DWindow( this );
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}
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m_bHooked = FALSE;
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}
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void CRenderer::Initialize() {
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}
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void CRenderer::Draw2D( VIEWTYPE vt ) {
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g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
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g_QglTable.m_pfn_qglPushMatrix();
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switch(vt)
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{
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case XY:
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break;
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case XZ:
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g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
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break;
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case YZ:
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g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
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g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
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break;
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}
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CCamera *cam = firstCam;
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while( cam ) {
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cam->GetCam()->draw( ((Listener && cam == g_pCurrentEditCam) ? true : false) );
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cam = cam->GetNext();
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}
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g_QglTable.m_pfn_qglPopMatrix();
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g_QglTable.m_pfn_qglPopAttrib();
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}
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void CRenderer::Draw3D() {
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// FIXME: really need a mainloop callback from the editor core
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static long start;
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static float cycle;
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static long msecs;
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static long current;
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if( g_iPreviewRunning ) {
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if( g_iPreviewRunning == 1 ) {
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start = Q_QGetTickCount();
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GetCurrentCam()->GetCam()->startCamera( start );
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cycle = GetCurrentCam()->GetCam()->getTotalTime();
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msecs = (long)(cycle * 1000);
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current = start;
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g_iPreviewRunning = 2;
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}
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if( current < start + msecs ) {
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float fov;
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vec3_t origin = {0.0f, 0.0f, 0.0f}, dir = {0.0f, 0.0f, 0.0f}, angles;
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GetCurrentCam()->GetCam()->getCameraInfo( current, &origin[0], &dir[0], &fov );
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VectorSet( angles, asin (dir[2])*180/3.14159, atan2 (dir[1], dir[0])*180/3.14159, 0 );
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g_CameraTable.m_pfnSetCamera( origin, angles );
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current = Q_QGetTickCount();
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} else {
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g_iPreviewRunning = 0;
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GetCurrentCam()->GetCam()->setRunning( false );
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g_FuncTable.m_pfnSysUpdateWindows( W_XY_OVERLAY | W_CAMERA );
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}
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}
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g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
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CCamera *cam = firstCam;
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while( cam ) {
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cam->GetCam()->draw( ((Listener && cam == g_pCurrentEditCam) ? true : false) );
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cam = cam->GetNext();
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}
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if( g_iPreviewRunning ) {
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int x, y, width, height, i;
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float degInRad;
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g_CameraTable.m_pfnGetCamWindowExtents( &x, &y, &width, &height );
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// setup orthographic projection mode
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g_QglTable.m_pfn_qglMatrixMode(GL_PROJECTION);
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g_QglTable.m_pfn_qglLoadIdentity();
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g_QglTable.m_pfn_qglDisable( GL_DEPTH_TEST );
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g_QglTable.m_pfn_qglOrtho( 0, (float)width, 0, (float)height, -100, 100 );
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g_QglTable.m_pfn_qglMatrixMode( GL_MODELVIEW );
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g_QglTable.m_pfn_qglLoadIdentity();
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g_QglTable.m_pfn_qglColor3f( 1.f, 1.f, 1.f );
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g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
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g_QglTable.m_pfn_qglVertex2f( 10, 10 );
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g_QglTable.m_pfn_qglVertex2f( 40, 10 );
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g_QglTable.m_pfn_qglVertex2f( 40, 25 );
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g_QglTable.m_pfn_qglVertex2f( 10, 25 );
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g_QglTable.m_pfn_qglEnd();
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g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
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for( i = 0; i < 360; i += 60 ) {
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degInRad = i * (3.14159265358979323846/180.f);
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g_QglTable.m_pfn_qglVertex2f( 18 + cos(degInRad) * 5, 18 + sin(degInRad) * 5 );
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}
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g_QglTable.m_pfn_qglEnd();
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degInRad = (360-((current - start) % 360)) * (3.14159265358979323846/180.f);
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g_QglTable.m_pfn_qglBegin( GL_LINES );
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g_QglTable.m_pfn_qglVertex2f( 18, 18 );
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g_QglTable.m_pfn_qglVertex2f( 18 + cos(degInRad) * 5, 18 + sin(degInRad) * 5 );
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g_QglTable.m_pfn_qglVertex2f( 32, 18 );
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g_QglTable.m_pfn_qglVertex2f( 32 + cos(degInRad) * 5, 18 + sin(degInRad) * 5 );
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g_QglTable.m_pfn_qglEnd();
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g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
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for( i = 0; i < 360; i += 60 ) {
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degInRad = i * (3.14159265358979323846/180.f);
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g_QglTable.m_pfn_qglVertex2f( 32 + cos(degInRad) * 5, 18 + sin(degInRad) * 5 );
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}
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g_QglTable.m_pfn_qglEnd();
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g_QglTable.m_pfn_qglBegin( GL_LINES );
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g_QglTable.m_pfn_qglVertex2f( 40, 22 );
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g_QglTable.m_pfn_qglVertex2f( 52, 31 );
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g_QglTable.m_pfn_qglVertex2f( 40, 13 );
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g_QglTable.m_pfn_qglVertex2f( 52, 4 );
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g_QglTable.m_pfn_qglEnd();
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}
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g_QglTable.m_pfn_qglPopAttrib();
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}
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