gtkradiant/contrib/bobtoolz/funchandlers-GTK.cpp

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/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "StdAfx.h"
#ifdef WIN32
#pragma warning(disable : 4786)
#endif
#include "dialogs/dialogs-gtk.h"
#include "gtkr_list.h"
#include "str.h"
#include "DPoint.h"
#include "DPlane.h"
#include "DBrush.h"
#include "DEPair.h"
#include "DPatch.h"
#include "DEntity.h"
#include "DShape.h"
#include "DBobView.h"
#include "DVisDrawer.h"
#include "DTrainDrawer.h"
#include "misc.h"
#include "scriptparser.h"
#include "DTreePlanter.h"
#include "shapes.h"
#include "lists.h"
#include "funchandlers.h"
#include "visfind.h"
#include "iundo.h"
#include "refcounted_ptr.h"
#include <vector>
#include <list>
#include <map>
#include <algorithm>
#include "scenelib.h"
// for autocaulk
list<Str> exclusionList; // whole brush exclusion
list<Str> exclusionList_Face; // single face exclusion
bool el1Loaded = FALSE;
bool el2Loaded = FALSE;
bool clrLst1Loaded = FALSE;
bool clrLst2Loaded = FALSE;
DBobView* g_PathView = NULL;
DVisDrawer* g_VisView = NULL;
DTrainDrawer* g_TrainView = NULL;
DTreePlanter* g_TreePlanter = NULL;
// -------------
//========================//
// Helper Functions //
//========================//
void LoadLists()
{
char buffer[256];
if(!el1Loaded)
el1Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el1.txt"), &exclusionList);
if(!el2Loaded)
el2Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el2.txt"), &exclusionList_Face);
}
//========================//
// Main Functions //
//========================//
void DoIntersect()
{
IntersectRS rs;
if(DoIntersectBox(&rs) == eIDCANCEL)
return;
if(rs.nBrushOptions == BRUSH_OPT_SELECTED)
{
if( GlobalSelectionSystem().countSelected() < 2 )
{
DoMessageBox("Invalid number of brushes selected, choose at least 2", "Error", eMB_OK);
return;
}
}
DEntity world;
switch(rs.nBrushOptions)
{
case BRUSH_OPT_SELECTED:
{
world.LoadSelectedBrushes();
break;
}
case BRUSH_OPT_WHOLE_MAP:
{
world.LoadFromEntity(0, FALSE);
break;
}
}
world.RemoveNonCheckBrushes(&exclusionList, rs.bUseDetail);
bool* pbSelectList;
if(rs.bDuplicateOnly)
pbSelectList = world.BuildDuplicateList();
else
pbSelectList = world.BuildIntersectList();
world.SelectBrushes(pbSelectList);
delete[] pbSelectList;
}
void DoPolygonsTB()
{
DoPolygons();
}
void DoPolygons()
{
// ensure we have something selected
if( GlobalSelectionSystem().countSelected() != 1 )
{
DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
return;
}
PolygonRS rs;
// ask user for type, size, etc....
if(DoPolygonBox(&rs) == eIDOK)
{
DShape poly;
vec3_t vMin, vMax;
{
scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
VectorSubtract(instance.aabb_world().origin, instance.aabb_world().extents, vMin);
VectorAdd(instance.aabb_world().origin, instance.aabb_world().extents, vMax);
instance.path().parent()->m_traverse->erase(instance.path().top());
}
if(rs.bInverse)
poly.BuildInversePrism(vMin, vMax, rs.nSides, rs.bAlignTop);
else
{
if(rs.bUseBorder)
poly.BuildBorderedPrism(vMin, vMax, rs.nSides, rs.nBorderWidth, rs.bAlignTop);
else
poly.BuildRegularPrism(vMin, vMax, rs.nSides, rs.bAlignTop);
}
poly.Commit();
}
}
void DoFixBrushes()
{
DMap world;
world.LoadAll();
int count = world.FixBrushes();
Sys_Printf("%i invalid/duplicate planes removed\n", count);
}
void DoResetTextures()
{
static ResetTextureRS rs;
const char* texName;
if(1/*g_SelectedFaceTable.m_pfnGetSelectedFaceCount() != 1*/)
{
texName = NULL;
}
else
{
texName = GetCurrentTexture();
strcpy(rs.textureName, GetCurrentTexture());
}
EMessageBoxReturn ret;
if((ret = DoResetTextureBox(&rs)) == eIDCANCEL)
return;
if(rs.bResetTextureName)
texName = rs.textureName;
if(ret == eIDOK)
{
DEntity world;
world.LoadSelectedBrushes();
world.ResetTextures(texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName,
rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation, TRUE);
}
else
{
DMap world;
world.LoadAll(TRUE);
world.ResetTextures(texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName,
rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation);
}
}
void DoBuildStairs()
{
BuildStairsRS rs;
strcpy(rs.mainTexture, GetCurrentTexture());
// ensure we have something selected
if( GlobalSelectionSystem().countSelected() != 1 )
{
DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
return;
}
// ask user for type, size, etc....
if(DoBuildStairsBox(&rs) == eIDOK)
{
vec3_t vMin, vMax;
{
scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
VectorSubtract(instance.aabb_world().origin, instance.aabb_world().extents, vMin);
VectorAdd(instance.aabb_world().origin, instance.aabb_world().extents, vMax);
}
// calc brush size
vec3_t size;
VectorSubtract(vMax, vMin, size);
if(((int)size[2] % rs.stairHeight) != 0)
{
// stairs must fit evenly into brush
DoMessageBox("Invalid stair height\nHeight of block must be divisable by stair height", "Error", eMB_OK);
}
else
{
{
scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
instance.path().parent()->m_traverse->erase(instance.path().top());
}
// Get Step Count
int numSteps = (int)size[2] / rs.stairHeight;
if(rs.style == STYLE_CORNER)
{
BuildCornerStairs(vMin, vMax, numSteps, rs.mainTexture, rs.riserTexture);
}
else
{
// Get Step Dimensions
float stairHeight = (float)rs.stairHeight;
float stairWidth;
if((rs.direction == MOVE_EAST) || (rs.direction == MOVE_WEST))
stairWidth = (size[0])/numSteps;
else
stairWidth = (size[1])/numSteps;
// Build Base For Stair (bob's style)
if(rs.style == STYLE_BOB)
Build_Wedge(rs.direction, vMin, vMax, TRUE);
// Set First Step Starting Position
vMax[2] = vMin[2] + stairHeight;
SetInitialStairPos(rs.direction, vMin, vMax, stairWidth);
// Build The Steps
for(int i = 0; i < numSteps; i++)
{
if(rs.style == STYLE_BOB)
Build_StairStep_Wedge(rs.direction, vMin, vMax, rs.mainTexture, rs.riserTexture, rs.bUseDetail);
else if(rs.style == STYLE_ORIGINAL)
Build_StairStep(vMin, vMax, rs.mainTexture, rs.riserTexture, rs.direction);
// get step into next position
MoveBlock(rs.direction, vMin, vMax, stairWidth);
vMax[2] += stairHeight;
if(rs.style == STYLE_BOB)
vMin[2] += stairHeight; // wedge bottom must be raised
}
}
}
}
}
void DoBuildDoors()
{
// ensure we have something selected
if( GlobalSelectionSystem().countSelected() != 1 )
{
DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
return;
}
DoorRS rs;
strcpy(rs.mainTexture, GetCurrentTexture());
if(DoDoorsBox(&rs) == eIDOK)
{
vec3_t vMin, vMax;
{
scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
VectorSubtract(instance.aabb_world().origin, instance.aabb_world().extents, vMin);
VectorAdd(instance.aabb_world().origin, instance.aabb_world().extents, vMax);
instance.path().parent()->m_traverse->erase(instance.path().top());
}
BuildDoorsX2(vMin, vMax,
rs.bScaleMainH, rs.bScaleMainV,
rs.bScaleTrimH, rs.bScaleTrimV,
rs.mainTexture, rs.trimTexture,
rs.nOrientation); // shapes.cpp
}
}
void DoPathPlotter()
{
PathPlotterRS rs;
EMessageBoxReturn ret = DoPathPlotterBox(&rs);
if(ret == eIDCANCEL)
return;
if(ret == eIDNO)
{
if(g_PathView)
delete g_PathView;
return;
}
// ensure we have something selected
if( GlobalSelectionSystem().countSelected() != 1 )
{
DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
return;
}
scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
DEntity world;
world.LoadEPairList(instance.path().top()->m_entity);
DEPair* trigger_ep = world.FindEPairByKey("targetname");
if(trigger_ep)
{
if(!strcmp(world.m_Classname, "trigger_push"))
{
DEPair* target_ep = world.FindEPairByKey("target");
if(target_ep)
{
scene::Path* entTarget = FindEntityFromTargetname(target_ep->value, NULL);
if(entTarget)
{
if(g_PathView)
delete g_PathView;
g_PathView = new DBobView;
g_PathView->Begin(trigger_ep->value, target_ep->value, rs.fMultiplier, rs.nPoints, rs.fGravity, rs.bNoUpdate, rs.bShowExtra);
}
else
DoMessageBox("trigger_push target could not be found.", "Error", eMB_OK);
}
else
DoMessageBox("trigger_push has no target.", "Error", eMB_OK);
}
else
DoMessageBox("You must select a 'trigger_push' entity.", "Error", eMB_OK);
}
else
DoMessageBox("Entity must have a targetname", "Error", eMB_OK);
}
void DoPitBuilder()
{
// ensure we have something selected
if( GlobalSelectionSystem().countSelected() != 1 )
{
DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
return;
}
vec3_t vMin, vMax;
scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
VectorSubtract(instance.aabb_world().origin, instance.aabb_world().extents, vMin);
VectorAdd(instance.aabb_world().origin, instance.aabb_world().extents, vMax);
DShape pit;
if(pit.BuildPit(vMin, vMax))
{
pit.Commit();
instance.path().parent()->m_traverse->erase(instance.path().top());
}
else
DoMessageBox("Failed To Make Pit\nTry Making The Brush Bigger", "Error", eMB_OK);
}
void DoMergePatches()
{
patch_merge_t merge_info;
DPatch mrgPatches[2];
int i;
// ensure we have something selected
if( GlobalSelectionSystem().countSelected() != 2 )
{
DoMessageBox("Invalid number of patches selected, choose 2 only", "Error", eMB_OK);
return;
}
scene::Node* patches[2];
patches[0] = GlobalSelectionSystem().ultimateSelected().path().top();
patches[1] = GlobalSelectionSystem().penultimateSelected().path().top();
for (i = 0; i < 2; i++)
{
if (!patches[i]->m_patch)
{
DoMessageBox("You must select ONLY patches", "Error", eMB_OK);
return;
}
mrgPatches[0].LoadFromBrush(patches[i]);
}
/* mrgPatches[0].Transpose();
mrgPatches[0].RemoveFromRadiant();
mrgPatches[0].BuildInRadiant();*/
merge_info = mrgPatches[0].IsMergable(&mrgPatches[1]);
if (merge_info.mergable)
{
Sys_Printf("%i %i", merge_info.pos1, merge_info.pos2);
Sys_Printf("Patches Mergable\n");
DPatch* newPatch = mrgPatches[0].MergePatches(merge_info, &mrgPatches[0], &mrgPatches[1]);
/* mrgPatches[0].RemoveFromRadiant();
mrgPatches[0].BuildInRadiant();
mrgPatches[1].RemoveFromRadiant();
mrgPatches[1].BuildInRadiant();
delete newPatch;*/
if (!newPatch)
{
} else
{
mrgPatches[0].RemoveFromRadiant();
mrgPatches[1].RemoveFromRadiant();
newPatch->BuildInRadiant();
delete newPatch;
}
}
}
void DoSplitPatch() {
DPatch patch;
// ensure we have something selected
if( GlobalSelectionSystem().countSelected() != 1 )
{
DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
return;
}
scene::Node* node = GlobalSelectionSystem().ultimateSelected().path().top();
if( !node->m_patch ) {
DoMessageBox("You must select ONLY patches", "Error", eMB_OK);
return;
}
patch.LoadFromBrush(node);
list<DPatch> patchList = patch.Split( true, true );
for(list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
(*patches).BuildInRadiant();
}
patch.RemoveFromRadiant();
}
void DoVisAnalyse()
{
char filename[1024];
if( GlobalSelectionSystem().countSelected() == 0 )
{
if(g_VisView)
{
delete g_VisView;
return;
}
}
// ensure we have something selected
if( GlobalSelectionSystem().countSelected() != 1 )
{
DoMessageBox("Invalid number of objects selected, choose 1 only", "Error", eMB_OK);
return;
}
scene::Node* brush = GlobalSelectionSystem().ultimateSelected().path().top();
DBrush orgBrush;
orgBrush.LoadFromBrush(brush, false);
orgBrush.BuildBounds();
vec3_t origin;
origin[0] = (orgBrush.bbox_max[0] + orgBrush.bbox_min[0])/2.f;
origin[1] = (orgBrush.bbox_max[1] + orgBrush.bbox_min[1])/2.f;
origin[2] = (orgBrush.bbox_max[2] + orgBrush.bbox_min[2])/2.f;
const char* rad_filename = g_FuncTable.m_pfnGetMapName();
if(!rad_filename)
{
DoMessageBox("An Error Occurred While Trying\n To Get The Map Filename", "Error", eMB_OK);
return;
}
strcpy(filename, rad_filename);
char* ext = strrchr(filename, '.')+1;
strcpy(ext, "bsp");// rename the extension
list<DWinding*> *pointList = BuildTrace(filename, origin);
if(!g_VisView)
{
g_VisView = new DVisDrawer;
g_VisView->Register();
}
g_VisView->SetList(pointList);
}
void DoTrainPathPlot() {
if(g_TrainView) {
delete g_TrainView;
g_TrainView = NULL;
}
g_TrainView = new DTrainDrawer();
}
void DoCaulkSelection() {
DEntity world;
float fScale[2] = { 0.5f, 0.5f };
float fShift[2] = { 0.0f, 0.0f };
int bResetScale[2] = { false, false };
int bResetShift[2] = { false, false };
world.LoadSelectedBrushes();
world.LoadSelectedPatches();
world.ResetTextures( NULL, fScale, fShift, 0, "textures/common/caulk", true, bResetScale, bResetShift, false, true );
}
void DoTreePlanter() {
if(g_TreePlanter) {
delete g_TreePlanter;
g_TreePlanter = NULL;
return;
}
g_TreePlanter = new DTreePlanter();
}
void DoDropEnts() {
if(g_TreePlanter) {
g_TreePlanter->DropEntsToGround();
}
}
void DoMakeChain() {
DTreePlanter pl;
pl.MakeChain();
}
typedef DPoint* pntTripple[3];
bool bFacesNoTop[6] = {true, true, true, true, true, false};
void DoFlipTerrain() {
vec3_t vUp = { 0.f, 0.f, 1.f };
int i;
// ensure we have something selected
if( GlobalSelectionSystem().countSelected() != 2 )
{
DoMessageBox("Invalid number of objects selected, choose 2 only", "Error", eMB_OK);
return;
}
scene::Node* brushes[2];
brushes[0] = GlobalSelectionSystem().ultimateSelected().path().top();
brushes[1] = GlobalSelectionSystem().penultimateSelected().path().top();
DBrush Brushes[2];
DPlane* Planes[2];
pntTripple Points[2];
for( i = 0; i < 2; i++ ) {
Brushes[i].LoadFromBrush( brushes[i], false );
if(!(Planes[i] = Brushes[i].FindPlaneWithClosestNormal( vUp )) || Brushes[i].FindPointsForPlane( Planes[i], Points[i], 3 ) != 3) {
DoMessageBox("Error", "Error", eMB_OK);
return;
}
}
vec3_t mins1, mins2, maxs1, maxs2;
Brushes[0].GetBounds( mins1, maxs1 );
Brushes[1].GetBounds( mins2, maxs2 );
scene::Node* ents[2];
ents[0] = GlobalSelectionSystem().ultimateSelected().path().parent();
ents[1] = GlobalSelectionSystem().penultimateSelected().path().parent();
for( i = 0; i < 2; i++ ) {
Brushes[i].RemoveFromRadiant();
}
int dontmatch[2] = { -1, -1 };
bool found = false;
for( i = 0; i < 3; i++ ) {
for( int j = 0; j < 3 && !found; j++ ) {
if(VectorCompare( (Points[0])[i]->_pnt, (Points[1])[j]->_pnt )) {
found = true;
break;
}
}
if(!found) {
dontmatch[0] = i;
break;
}
found = false;
}
if(dontmatch[0] == -1) {
DoMessageBox("Error", "Error", eMB_OK);
return;
}
for( i = 0; i < 3; i++ ) {
for( int j = 0; j < 3 && !found; j++ ) {
if(VectorCompare( (Points[1])[i]->_pnt, (Points[0])[j]->_pnt )) {
found = true;
break;
}
}
if(!found) {
dontmatch[1] = i;
break;
}
found = false;
}
if(dontmatch[1] == -1) {
DoMessageBox("Error", "Error", eMB_OK);
return;
}
vec3_t plnpnts1[3];
vec3_t plnpnts2[3];
vec3_t plnpntsshr[3];
VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts1[0] );
for( i = 0; i < 3; i++ ) {
if( dontmatch[0] != i ) {
VectorCopy( (Points[0])[i]->_pnt, plnpnts1[1] );
break;
}
}
VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts1[2] );
VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts2[0] );
for( i = 0; i < 3; i++ ) {
if( dontmatch[1] != i && !VectorCompare( (Points[1])[i]->_pnt, plnpnts1[1] )) {
VectorCopy( (Points[1])[i]->_pnt, plnpnts2[1] );
break;
}
}
VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts2[2] );
VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[0] );
VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[1] );
if( (Points[1])[dontmatch[1]]->_pnt[2] < (Points[0])[dontmatch[0]]->_pnt[2] ) {
VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[2] );
} else {
VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[2] );
}
plnpntsshr[2][2] -= 16;
for( i = 0; i < 3; i++ ) {
if( mins2[i] < mins1[i] ) {
mins1[i] = mins2[i];
}
if( maxs2[i] > maxs1[i] ) {
maxs1[i] = maxs2[i];
}
}
DBrush* newBrushes[2];
newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true);
newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true);
vec3_t normal;
MakeNormal( plnpnts1[0], plnpnts1[1], plnpnts1[2], normal );
if( normal[2] >= 0 ) {
newBrushes[0]->AddFace( plnpnts1[0], plnpnts1[1], plnpnts1[2], "textures/common/terrain", true );
} else {
newBrushes[0]->AddFace( plnpnts1[2], plnpnts1[1], plnpnts1[0], "textures/common/terrain", true );
}
MakeNormal( plnpnts2[0], plnpnts2[1], plnpnts2[2], normal );
if( normal[2] >= 0 ) {
newBrushes[1]->AddFace( plnpnts2[0], plnpnts2[1], plnpnts2[2], "textures/common/terrain", true );
} else {
newBrushes[1]->AddFace( plnpnts2[2], plnpnts2[1], plnpnts2[0], "textures/common/terrain", true );
}
vec3_t vec;
MakeNormal( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], normal );
VectorSubtract( plnpnts1[2], plnpnts1[1], vec );
if( DotProduct( vec, normal ) >= 0 ) {
newBrushes[0]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
} else {
newBrushes[0]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
}
VectorSubtract( plnpnts2[2], plnpnts2[1], vec );
if( DotProduct( vec, normal ) >= 0 ) {
newBrushes[1]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
} else {
newBrushes[1]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
}
for( i = 0; i < 2; i++ ) {
newBrushes[i]->RemoveRedundantPlanes();
newBrushes[i]->BuildInRadiant( false, NULL, ents[i] );
delete newBrushes[i];
}
}