gtkradiant/plugins/model/remap.cpp

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2012-06-05 04:42:31 +00:00
/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cpicomodel.h"
#include "qertypes.h"
#include <map>
#include <vector>
#define RADIANT_ASSERT( condition, message ) if ( !( condition ) ) { Sys_Printf( "ASSERTION FAILURE: " message "\n" ); } else
template<class key_type, class value_type>
class cache_element
{
public:
inline cache_element() : m_count( 0 ), m_value( NULL ) {}
inline ~cache_element(){
RADIANT_ASSERT( m_count == 0, "destroyed a reference before it was released\n" );
if ( m_count > 0 ) {
destroy();
}
}
inline value_type* capture( const key_type& key ){
if ( ++m_count == 1 ) {
construct( key );
}
return m_value;
}
inline void release(){
RADIANT_ASSERT( !empty(), "failed to release reference - not found in cache\n" );
if ( --m_count == 0 ) {
destroy();
}
}
inline bool empty(){
return m_count == 0;
}
inline void refresh( const key_type& key ){
m_value->refresh( key );
}
private:
inline void construct( const key_type& key ){
m_value = new value_type( key );
}
inline void destroy(){
delete m_value;
}
unsigned int m_count;
value_type* m_value;
};
class ModelCache
{
typedef CPicoModel value_type;
public:
typedef PicoModelKey key_type;
typedef cache_element<key_type, value_type> elem_type;
typedef map<key_type, elem_type> cache_type;
value_type* capture( const key_type& key ){
return m_cache[key].capture( key );
}
void release( const key_type& key ){
m_cache[key].release();
}
private:
cache_type m_cache;
};
ModelCache g_model_cache;
typedef struct remap_s {
char m_remapbuff[64 + 1024];
char *original;
char *remap;
} remap_t;
class RemapWrapper : public IRender, public ISelect
{
unsigned int m_refcount;
public:
RemapWrapper( entity_interfaces_t* model, const char* name )
: m_refcount( 1 ){
parse_namestr( name );
m_model = g_model_cache.capture( ModelCache::key_type( m_name.GetBuffer(), m_frame ) );
model->pRender = this;
model->pRender->IncRef();
model->pEdit = NULL;
model->pSelect = this;
model->pSelect->IncRef();
construct_shaders();
}
virtual ~RemapWrapper(){
g_model_cache.release( ModelCache::key_type( m_name.GetBuffer(), m_frame ) );
for ( shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i ) {
( *i )->DecRef();
}
for ( remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j )
{
remap_t *pRemap = ( *j );
delete pRemap;
}
m_remaps.clear();
}
virtual void IncRef(){
++m_refcount;
}
virtual void DecRef(){
if ( --m_refcount == 0 ) {
delete this;
}
}
virtual void Draw( int state, int rflags ) const {
m_model->Draw( state, m_shaders, rflags );
}
virtual const aabb_t *GetAABB() const {
return m_model->GetAABB();
}
virtual bool TestRay( const ray_t *ray, vec_t *dist ) const {
return m_model->TestRay( ray, dist );
}
private:
void add_remap( const char *remap ){
const char *ch;
remap_t *pRemap;
ch = remap;
while ( *ch && *ch != ';' )
ch++;
if ( *ch == '\0' ) {
// bad remap
Sys_FPrintf( SYS_WRN, "WARNING: Shader _remap key found in a model entity without a ; character\n" );
}
else {
pRemap = new remap_t;
strncpy( pRemap->m_remapbuff, remap, sizeof( pRemap->m_remapbuff ) );
pRemap->m_remapbuff[ch - remap] = '\0';
pRemap->original = pRemap->m_remapbuff;
pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
m_remaps.push_back( pRemap );
}
}
void parse_namestr( const char *name ){
const char *ptr, *s;
char buf[1024];
bool hasName, hasFrame;
hasName = hasFrame = false;
for ( s = ptr = name; *ptr; ptr++ ) {
if ( !hasName && *ptr == ':' ) {
// model name
hasName = true;
strncpy( buf, s, ptr - s );
buf[ptr - s] = '\0';
m_name = buf;
s = ptr + 1;
}
else if ( *ptr == '?' ) {
// model frame
hasFrame = true;
strncpy( buf, s, ptr - s );
buf[ptr - s] = '\0';
m_frame = atoi( buf );
s = ptr + 1;
}
else if ( *ptr == '&' ) {
// a remap
strncpy( buf, s, ptr - s );
buf[ptr - s] = '\0';
add_remap( buf );
s = ptr + 1;
}
}
if ( !hasFrame ) {
// model frame
strncpy( buf, s, ptr - s );
buf[ptr - s] = '\0';
m_frame = atoi( buf );
}
else {
// a remap
strncpy( buf, s, ptr - s );
buf[ptr - s] = '\0';
add_remap( buf );
}
}
void construct_shaders(){
IShader* global_shader = shader_for_remap( "*" );
unsigned int numSurfaces = m_model->GetNumSurfaces();
m_shaders.reserve( numSurfaces );
// now go through our surface and find our shaders, remap if needed
for ( unsigned int j = 0; j < numSurfaces; j++ )
{
const char* surfShaderName = m_model->GetShaderNameForSurface( j );
IShader* shader = shader_for_remap( surfShaderName );
// Determine which shader it is going to be
if ( !shader ) {
if ( global_shader ) {
shader = global_shader;
}
else {
shader = QERApp_Shader_ForName( surfShaderName );
}
}
// Add reference
shader->IncRef();
// Done, continue
m_shaders.push_back( shader );
}
}
inline IShader* shader_for_remap( const char* remap ){
remap_t *pRemap;
remaps_t::iterator i;
for ( i = m_remaps.begin(); i != m_remaps.end(); ++i )
{
pRemap = ( *i );
if ( stricmp( remap, pRemap->original ) == 0 ) {
break;
}
}
return ( i != m_remaps.end() ) ? QERApp_Shader_ForName( pRemap->remap ) : NULL;
}
Str m_name;
int m_frame;
CPicoModel* m_model;
typedef vector<remap_t *> remaps_t;
remaps_t m_remaps;
typedef vector<IShader*> shaders_t;
shaders_t m_shaders;
};
class ModelWrapper : public IRender, public ISelect
{
unsigned int m_refcount;
public:
ModelWrapper( entity_interfaces_t* model, const char* name )
: m_refcount( 1 ), m_name( name ){
m_model = g_model_cache.capture( ModelCache::key_type( m_name.GetBuffer(), 0 ) );
model->pRender = this;
model->pRender->IncRef();
model->pEdit = NULL;
model->pSelect = this;
model->pSelect->IncRef();
}
virtual ~ModelWrapper(){
g_model_cache.release( ModelCache::key_type( m_name.GetBuffer(), 0 ) );
}
virtual void IncRef(){
++m_refcount;
}
virtual void DecRef(){
if ( --m_refcount == 0 ) {
delete this;
}
}
virtual void Draw( int state, int rflags ) const {
m_model->Draw( state, rflags );
}
virtual const aabb_t *GetAABB() const {
return m_model->GetAABB();
}
virtual bool TestRay( const ray_t *ray, vec_t *dist ) const {
return m_model->TestRay( ray, dist );
}
Str m_name;
CPicoModel* m_model;
};
void LoadModel( entity_interfaces_t* model, const char* name ){
if ( strchr( name, ':' ) != NULL || strchr( name, '?' ) != NULL || strchr( name, '&' ) != NULL ) {
RemapWrapper* wrapper = new RemapWrapper( model, name );
wrapper->DecRef();
}
else
{
ModelWrapper* wrapper = new ModelWrapper( model, name );
wrapper->DecRef();
}
}