Team Arena Prefabs

There are eight prefabricated brush groups in this folder. They are pre-built game components (using brushes and/or curve patches) for some of the objects frequently used in Quake III: Team Arena. The shader scripts and textures for these prefabs are already a part of the Team Arena Mission Pack pak file and need not be added separately. The pads act like decals (if you ever built plastic model kits, these are the little graphic things that you soaked in water and then stuck on the surfaces of the model). The images will appear to be a part of the surface upon which they rest. For the pads, you will want to place them in such a way that they are centered under the entity boxes above them. The surface of the pad should be one to two units above the surface beneath them. When positioning the banners, the banner brush should not touch the surface behind it. armorpad_blue.pfb Place this prefab beneath yellow and/or red armor on the blue team’s side. armorpad_red.pfb Place this prefab beneath yellow and/or red armor on the red team’s side armorpad_neutral.pfb Place this prefab beneath yellow and/or red armor in neutral areas. weaponpad_blue.pfb Place this prefab beneath weapons and (non persistent) power-ups on the blue team’s side. weaponpad_red.pfb Place this prefab beneath weapons and (non-persistent) power-ups on the red team’s side. weaponpad_neutral.pfb Place this prefab beneath weapons and (non-persistent) power-ups in the map’s neutral areas (in between bases). TA_banner_blue.pfb This prefab is a smallish blue team flag with the placeholder blue team logo placed over the flag surface as a decal. During game play, this logo will change to show the logo selected by the blue team. Designers may wish to scale the size or proportions of this banner to suit their needs. Always make sure that the word “blue” on the logo reads correctly. Otherwise, non-symmetrical team logos will appear backwards on the banner. TA_banner_red.pfb This prefab is a red team flag with the placeholder red team logo placed over the flag surface as a decal. During game play, this logo will change to show the logo selected by the red team. Designers may wish to scale the size or proportions of this banner to suit their needs. Always make sure that the word “red” on the logo reads correctly. Otherwise, non-symmetrical team logos will appear backwards on the banner.

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