mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-27 05:32:01 +00:00
88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
// GameplayManager.h: interface for the GameplayManager class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
class GameplayManager;
|
|
|
|
#ifndef __GAMEPLAYMANAGER_H__
|
|
#define __GAMEPLAYMANAGER_H__
|
|
|
|
#ifdef GAME_DLL
|
|
#include <game/g_local.h>
|
|
#include <game/actor.h>
|
|
#include <game/weapon.h>
|
|
#include <game/player.h>
|
|
#include <game/gamecmds.h>
|
|
#include "gameplayformulamanager.h"
|
|
#endif // GAME_DLL
|
|
|
|
#ifdef CGAME_DLL
|
|
#include "cg_local.h"
|
|
#endif // CGAME_DLL
|
|
|
|
|
|
#include "gameplaydatabase.h"
|
|
|
|
//------------------------- CLASS ------------------------------
|
|
//
|
|
// Name: GameplayManager
|
|
// Base Class: Listener
|
|
//
|
|
// Description: Singlton class that handles gameplay elements
|
|
//
|
|
// Method of Use: Use in game code when things need to be resolved
|
|
//
|
|
//--------------------------------------------------------------
|
|
class GameplayManager : public Listener
|
|
{
|
|
//-----------------------------------------------------------
|
|
// D A T A B A S E S T U F F
|
|
//-----------------------------------------------------------
|
|
public:
|
|
// Static Member functions
|
|
static GameplayManager* getTheGameplayManager();
|
|
static void shutdown();
|
|
static bool isReady();
|
|
static void create();
|
|
|
|
// Queries
|
|
bool hasProperty(const str& objname, const str& propname);
|
|
bool hasObject(const str& objname);
|
|
bool hasSubObject(const str& objname, const str& subobject);
|
|
bool isDefined(const str& propname);
|
|
|
|
// Accessors
|
|
const str getDefine(const str& propname);
|
|
float getFloatValue(const str& objname, const str& propname);
|
|
const str getStringValue(const str& objname, const str& propname);
|
|
|
|
// Mutators NOTE: These functions can only set values on root level objects!
|
|
void setFloatValue(const str& objname, const str& propname, float value, bool create = false);
|
|
void setStringValue(const str& objname, const str& propname, const str& valuestr, bool create = false);
|
|
bool setBase(const str& objname, const str& baseobj);
|
|
bool clearPropertyOverrides(const str& objname);
|
|
|
|
protected:
|
|
GameplayManager();
|
|
virtual ~GameplayManager();
|
|
|
|
private:
|
|
static GameplayManager *_theGameplayManager; // singleton
|
|
GameplayDatabase _gameplayDatabase;
|
|
|
|
#ifdef GAME_DLL
|
|
//------------------------------------------------------------
|
|
// F O R M U L A S T U F F
|
|
//------------------------------------------------------------
|
|
public:
|
|
bool hasFormula(const str& formulaName);
|
|
float calculate(const str& formulaName, const GameplayFormulaData& formulaData, float multiplier = 1.0f);
|
|
|
|
void processPendingMessages();
|
|
void Archive(Archiver &arc);
|
|
private:
|
|
GameplayFormulaManager _gameplayFormulaManager;
|
|
#endif // GAME_DLL
|
|
};
|
|
|
|
|
|
#endif
|