mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2025-02-18 17:41:19 +00:00
97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Code/DLLs/game/torsoAimAndFireWeapon.hpp $
|
|
// $Revision:: 169 $
|
|
// $Author:: sketcher $
|
|
// $Date:: 4/26/02 2:22p $
|
|
//
|
|
// Copyright (C) 2002 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
//
|
|
// DESCRIPTION:
|
|
// torsoAimAndFireWeapon Behavior Definition
|
|
//
|
|
//--------------------------------------------------------------------------------
|
|
|
|
|
|
//==============================
|
|
// Forward Declarations
|
|
//==============================
|
|
class Talk;
|
|
|
|
#ifndef __TALK_HPP___
|
|
#define __TALK_HPP___
|
|
|
|
#include "behavior.h"
|
|
#include "behaviors_general.h"
|
|
|
|
//------------------------- CLASS ------------------------------
|
|
//
|
|
// Name: Talk
|
|
// Base Class: Behavior
|
|
//
|
|
// Description: Makes the actor play appropriate dialog
|
|
// and make appropriate turntos.
|
|
//
|
|
//
|
|
// Method of Use: Called From State Machine
|
|
//--------------------------------------------------------------
|
|
class Talk : public Behavior {
|
|
public:
|
|
//------------------------------------
|
|
// States
|
|
//------------------------------------
|
|
typedef enum {
|
|
TALK_MODE_TURN_TO,
|
|
TALK_MODE_COMBAT,
|
|
TALK_MODE_PLAY_GREETING,
|
|
TALK_MODE_WAIT_FOR_GREETING,
|
|
TALK_MODE_TALK,
|
|
TALK_MODE_WAIT,
|
|
TALK_MODE_TURN_BACK,
|
|
TALK_SUCCESS,
|
|
TALK_FAILED
|
|
} TalkStates_t;
|
|
|
|
CLASS_PROTOTYPE(Talk);
|
|
|
|
void SetUser(Sentient* user);
|
|
void GreetingDone(Event* ev);
|
|
void AnimDone(Event* ev);
|
|
void Begin(Actor& self);
|
|
BehaviorReturnCode_t Evaluate(Actor& self);
|
|
void End(Actor& self);
|
|
virtual void Archive(Archiver& arc);
|
|
|
|
private:
|
|
TurnTo turnto;
|
|
SentientPtr ent_listening;
|
|
EntityPtr last_headwatch_target;
|
|
float original_yaw;
|
|
float yaw;
|
|
int mode;
|
|
qboolean move_allowed;
|
|
bool animDone;
|
|
str oldAnimName;
|
|
};
|
|
|
|
inline void Talk::Archive(Archiver& arc) {
|
|
Behavior::Archive(arc);
|
|
|
|
arc.ArchiveObject(&turnto);
|
|
arc.ArchiveSafePointer(&ent_listening);
|
|
arc.ArchiveSafePointer(&last_headwatch_target);
|
|
arc.ArchiveFloat(&original_yaw);
|
|
arc.ArchiveFloat(&yaw);
|
|
arc.ArchiveInteger(&mode);
|
|
arc.ArchiveBoolean(&move_allowed);
|
|
arc.ArchiveBool(&animDone);
|
|
arc.ArchiveString(&oldAnimName);
|
|
}
|
|
|
|
#endif /* __TALK_HPP___ */
|
|
|