mirror of
https://github.com/UberGames/EF2GameSource.git
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326 lines
6 KiB
C++
326 lines
6 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/ipfilter.cpp $
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// $Revision:: 5 $
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// $Date:: 12/19/02 7:06p $
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//
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// Copyright (C) 1999 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// PACKET FILTERING
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//
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// You can add or remove addresses from the filter list with:
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//
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// addip <ip>
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// removeip <ip>
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//
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// The ip address is specified in dot format, and any unspecified digits will match
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// any value, so you can specify an entire class C network with "addip 192.246.40".
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//
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// Removeip will only remove an address specified exactly the same way. You cannot
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// addip a subnet, then removeip a single host.
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//
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// listip
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// Prints the current list of filters.
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//
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// writeip
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// Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date.
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// The filter lists are not saved and restored by default, because I beleive it would
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// cause too much confusion.
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//
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// filterban <0 or 1>
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//
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// If 1 (the default), then ip addresses matching the current list will be prohibited
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// from entering the game. This is the default setting.
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//
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// If 0, then only addresses matching the list will be allowed. This lets you easily
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// set up a private game, or a game that only allows players from your local network.
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//
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#include "_pch_cpp.h"
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#include "ipfilter.h"
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typedef struct
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{
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unsigned mask;
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unsigned compare;
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} ipfilter_t;
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#define MAX_IPFILTERS 1024
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ipfilter_t ipfilters[ MAX_IPFILTERS ];
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int numipfilters;
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/*
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=================
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StringToFilter
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=================
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*/
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static qboolean StringToFilter( const char *s, ipfilter_t *f )
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{
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char num[ 128 ];
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int i;
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int j;
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byte b[ 4 ];
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byte m[ 4 ];
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for( i = 0; i < 4; i++ )
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{
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b[ i ] = 0;
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m[ i ] = 0;
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}
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for( i = 0; i < 4; i++ )
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{
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if ( ( *s < '0' ) || ( *s > '9' ) )
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{
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gi.SendServerCommand( NULL, "print \"Bad filter address: %s\n\"", s );
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return false;
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}
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j = 0;
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while( ( *s >= '0' ) && ( *s <= '9' ) )
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{
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num[ j++ ] = *s++;
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}
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num[ j ] = 0;
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b[ i ] = atoi( num );
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if ( b[ i ] != 0 )
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{
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m[ i ] = 255;
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}
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if ( !*s )
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{
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break;
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}
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s++;
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}
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f->mask = *( unsigned * )m;
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f->compare = *( unsigned * )b;
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return true;
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}
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/*
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=================
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SV_FilterPacket
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=================
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*/
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qboolean SV_FilterPacket( const char *from )
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{
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int i;
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unsigned in;
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byte m[ 4 ];
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const char *p;
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if ( !from )
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return false;
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i = 0;
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p = from;
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while( *p && ( i < 4 ) )
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{
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m[ i ] = 0;
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while( ( *p >= '0' ) && ( *p <= '9' ) )
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{
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m[ i ] = m[ i ] * 10 + ( *p - '0' );
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p++;
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}
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if ( !*p || ( *p == ':' ) )
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{
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break;
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}
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i++;
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p++;
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}
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in = *( unsigned * )m;
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for( i = 0; i < numipfilters; i++ )
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{
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if ( ( in & ipfilters[ i ].mask ) == ipfilters[ i ].compare )
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{
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return ( int )filterban->integer;
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}
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}
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return !( int )filterban->integer;
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}
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/*
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=================
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SV_AddIP_f
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=================
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*/
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void SVCmd_AddIP_f( void )
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{
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int i;
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if ( gi.argc() < 3 )
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{
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gi.SendServerCommand( NULL, "print \"Usage: addip <ip-mask>\n\"" );
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return;
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}
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for( i = 0; i < numipfilters; i++ )
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{
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if ( ipfilters[ i ].compare == 0xffffffff )
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{
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// free spot
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break;
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}
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}
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if ( i == numipfilters )
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{
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if ( numipfilters == MAX_IPFILTERS )
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{
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gi.SendServerCommand( NULL, "print \"IP filter list is full\n\"" );
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return;
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}
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numipfilters++;
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}
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if ( !StringToFilter( gi.argv( 2 ), &ipfilters[ i ] ) )
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{
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ipfilters[ i ].compare = 0xffffffff;
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}
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}
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/*
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=================
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SV_RemoveIP_f
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=================
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*/
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void SVCmd_RemoveIP_f( void )
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{
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ipfilter_t f;
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int i;
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int j;
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if ( gi.argc() < 3 )
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{
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gi.SendServerCommand( NULL, "print \"Usage: sv removeip <ip-mask>\n\"" );
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return;
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}
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if ( !StringToFilter( gi.argv( 2 ), &f ) )
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{
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return;
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}
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for( i = 0; i < numipfilters; i++ )
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{
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if ( ( ipfilters[ i ].mask == f.mask ) && ( ipfilters[ i ].compare == f.compare ) )
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{
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for ( j = i + 1; j < numipfilters; j++ )
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{
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ipfilters[ j - 1 ] = ipfilters[ j ];
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}
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numipfilters--;
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gi.SendServerCommand( NULL, "print \"Removed.\n\"" );
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return;
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}
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}
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gi.SendServerCommand( NULL, "print \"Didn't find %s.\n\"", gi.argv( 2 ) );
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}
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/*
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=================
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SV_ListIP_f
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=================
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*/
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void SVCmd_ListIP_f( void )
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{
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int i;
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byte b[ 4 ];
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gi.SendServerCommand( NULL, "print \"Filter list:\n\"", gi.argv( 2 ) );
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for( i = 0; i < numipfilters; i++ )
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{
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*( unsigned * )b = ipfilters[ i ].compare;
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gi.SendServerCommand( NULL, "print \"%3i.%3i.%3i.%3i\n\"", b[ 0 ], b[ 1 ], b[ 2 ], b[ 3 ] );
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}
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}
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/*
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=================
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SV_WriteIP_f
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=================
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*/
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void SVCmd_WriteIP_f( void )
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{
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FILE *f;
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char name[ MAX_OSPATH ];
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byte b[ 4 ];
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int i;
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sprintf( name, "%s/listip.cfg", GAME_NAME );
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gi.SendServerCommand( NULL, "print \"Writing %s.\n\"", name );
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f = fopen( name, "wb" );
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if ( !f )
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{
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gi.SendServerCommand( NULL, "print \"Couldn't open %s.\n\"", name );
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return;
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}
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fprintf( f, "set filterban %d\n", ( int )filterban->integer );
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for( i = 0; i < numipfilters; i++ )
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{
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*( unsigned * )b = ipfilters[ i ].compare;
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fprintf( f, "sv addip %i.%i.%i.%i\n", b[ 0 ], b[ 1 ], b[ 2 ], b[ 3 ] );
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}
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fclose( f );
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}
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/*
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=================
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G_ServerCommand
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G_ServerCommand will be called when an "sv" command is issued.
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The game can issue gi.argc() / gi.argv() commands to get the rest
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of the parameters
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=================
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*/
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void G_ServerCommand( void )
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{
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const char *cmd;
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cmd = gi.argv(1);
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if ( Q_stricmp( cmd, "addip" ) == 0 )
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{
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SVCmd_AddIP_f();
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}
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else if ( Q_stricmp( cmd, "removeip" ) == 0 )
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{
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SVCmd_RemoveIP_f();
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}
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else if ( Q_stricmp( cmd, "listip" ) == 0 )
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{
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SVCmd_ListIP_f();
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}
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else if ( Q_stricmp( cmd, "writeip" ) == 0 )
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{
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SVCmd_WriteIP_f();
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}
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else
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{
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gi.SendServerCommand( NULL, "print \"Unknown server command %s.\n\"", cmd );
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}
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}
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