ef2gamesource/dlls/game/inventoryitem.cpp

57 lines
1.2 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /EF2/Code/DLLs/game/inventoryitem.cpp $
// $Revision:: 10 $
// $Author:: Singlis $
// $Date:: 9/26/03 2:36p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
// Inventory items
#include "_pch_cpp.h"
#include "inventoryitem.h"
#include "mp_manager.hpp"
Event EV_InventoryItem_Use
(
"useinvitem",
EV_CODEONLY,
NULL,
NULL,
"Use this inventory item."
);
CLASS_DECLARATION( Item, InventoryItem, NULL )
{
{ &EV_InventoryItem_Use, &InventoryItem::UseEvent },
{ NULL, NULL }
};
InventoryItem::InventoryItem()
{
if ( LoadingSavegame )
{
return;
}
// All powerups are inventory items
/* if ( multiplayerManager.checkFlag( MP_FLAG_NO_POWERUPS ) )
{
PostEvent( EV_Remove, EV_REMOVE );
return;
} */
}
void InventoryItem::UseEvent( Event * )
{
}