mirror of
https://github.com/UberGames/EF2GameSource.git
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57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/game.cpp $
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// $Revision:: 4 $
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// $Date:: 10/08/02 8:27p $
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//
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// Copyright (C) 1999 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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//
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#include "_pch_cpp.h"
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#include "game.h"
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Game game;
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CLASS_DECLARATION( Class, Game, NULL )
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{
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{ NULL, NULL }
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};
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void Game::Init( void )
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{
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clients = NULL;
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autosaved = false;
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maxentities = 0;
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maxclients = 0;
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}
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void Game::Archive( Archiver &arc )
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{
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int i;
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Class::Archive( arc );
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if ( arc.Loading() )
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{
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G_AllocGameData();
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}
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for( i = 0; i < maxclients; i++ )
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{
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arc.ArchiveRaw( &clients[ i ], sizeof( gclient_t ) );
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}
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arc.ArchiveBoolean( &autosaved );
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arc.ArchiveInteger( &maxentities );
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arc.ArchiveInteger( &maxclients );
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}
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