ef2gamesource/dlls/game/decals.cpp
Walter Julius Hennecke 5bbf27cabd Initial code commit ...
2012-12-30 17:37:54 +01:00

69 lines
1.5 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Code/DLLs/game/decals.cpp $
// $Revision:: 7 $
// $Author:: Steven $
// $Date:: 3/19/03 6:10p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
// Decal entities
#include "_pch_cpp.h"
#include "decals.h"
CLASS_DECLARATION( Entity, Decal, NULL )
{
{ NULL, NULL }
};
Decal::Decal()
{
edict->s.eType = ET_DECAL;
edict->s.modelindex = 1; // must be non-zero
if ( !LoadingSavegame )
{
PostEvent( EV_Remove, FRAMETIME );
}
}
void Decal::setDirection( const Vector &dir )
{
edict->s.surfaces[0] = DirToByte( ( Vector )dir );
}
void Decal::setShader( const str &decal_shader )
{
str temp_shader;
shader = decal_shader;
edict->s.tag_num = gi.imageindex( shader.c_str() );
temp_shader = shader + ".spr";
CacheResource( temp_shader, this );
}
void Decal::setOrientation( const str &deg )
{
Vector ang;
if ( !deg.icmp( "random" ) )
ang[2] = random() * 360.0f;
else
ang[2] = (float)atof( deg );
setAngles( ang );
}
void Decal::setRadius( float rad )
{
edict->s.scale = rad;
}